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Goh, Shu Li – JALT CALL Journal, 2016
The rapid progress of technology has revolutionized learning and in the field of computer assisted language learning, the use of digital games has expanded significantly. One type of game that has been attracting interest is massively multiplayer online role-playing games (henceforth MMORPGs). Recent research has drawn attention to the potential…
Descriptors: Learning Strategies, Role Playing, Computer Games, Second Language Learning
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Clark, Allen; Minami, Nathan – Foreign Language Annals, 2015
This article discusses five college students' experiences in a simulated full-immersion, Arabic-speaking language village and the impact of that experience on learners' beliefs about the power of collaborative learning, the critical importance of cultural awareness, the efficacy of learning languages within a functioning community of practice, and…
Descriptors: Communication Skills, Second Language Learning, Second Language Instruction, Study Abroad
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Aziz, Azniwati Abdul; Ibrahim, Mohamed Akhiruddin; Shaker, Mohammad Hikmat; Nor, Azlina Mohamed – Universal Journal of Educational Research, 2016
Globalization causes educational institutions to encounter various challenges and demand, in which they need to play their roles in improving competitiveness and world-class quality education. Universiti Sains Islam Malaysia (USIM) as a university that integrates "Naqli" and "Aqli" knowledge has taken the globalization…
Descriptors: Foreign Countries, Islam, Global Approach, Language Usage
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Bruner, David Allen; Sinwongsuwat, Kemtong; Radic-Bojanic, Biljana – English Language Teaching, 2015
This paper aimed to reexamine current EFL oral communication teaching practices from the perspectives of teachers and A2 students at two universities, namely Prince of Songkla University (PSU), Thailand and University of Novi Sad (UNS), Serbia. The main objectives were: (1) to analyze current practices from the perspectives of teachers and…
Descriptors: Foreign Countries, English (Second Language), Speech Communication, Speech Instruction
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Iino, Atsushi; Yabuta, Yukiko – Research-publishing.net, 2015
This paper introduces a case course with videoconferencing as a way of Synchronous Computer Mediated Communication (SCMC) for foreign language education in Japan. Research questions were to see the effects of videoconferencing on the learners' speaking ability and general English language proficiency, and also to see how the learners'…
Descriptors: Videoconferencing, Computer Mediated Communication, Synchronous Communication, Second Language Instruction
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Pham, Thanh Thi Hong; Renshaw, Peter – Pedagogies: An International Journal, 2015
This study employs design-based research to investigate how university teachers and their students from Vietnam perceived and adapted an evidence-based pedagogy known as "student-teams achievement division" (STAD). Two hundred and twenty one students and their teachers from three classes at a Vietnamese university participated in this…
Descriptors: Foreign Countries, College Students, Evidence Based Practice, Cultural Context
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Bridge, Dave – Journal of Political Science Education, 2014
Using an example, this article demonstrates how instructors can make use of popular off-the-shelf board games to model politics. I show how the rules of the popular board game "Battleship" can be manipulated to simulate centralization of power and, more specifically, the differences between the Articles of Confederation and the…
Descriptors: Games, Political Issues, Politics, Simulation
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Iino, Atsushi; Yabuta, Yukiko; Nakamura, Yoichi – Research-publishing.net, 2016
The purpose of this study is to find the effects of using Videoconferencing (VC) as a tool for foreign language instructions in a semester long research study. The research questions focus on the effects of VC (1) on speaking skills, and (2) on general proficiency scores. English as a Foreign Language (EFL) learners in a university in Japan were…
Descriptors: Videoconferencing, Educational Technology, Technology Uses in Education, Second Language Instruction
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Pollard, Joy S.; Higbee, Thomas S.; Akers, Jessica S.; Brodhead, Matthew T. – Journal of Applied Behavior Analysis, 2014
Discrete-trial instruction (DTI) is a teaching strategy that is often incorporated into early intensive behavioral interventions for children with autism. Researchers have investigated time- and cost-effective methods to train staff to implement DTI, including self-instruction manuals, video modeling, and interactive computer training (ICT). ICT…
Descriptors: Teaching Methods, Behavior Modification, Early Intervention, Autism
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Gellar-Goad, T. H. M. – Arts and Humanities in Higher Education: An International Journal of Theory, Research and Practice, 2015
This article outlines an innovative approach to the instruction of foreign languages: a term-long role-playing game in the style of tabletop role-playing games such as "Dungeons & Dragons." Students adopt personas, avatars, or "player characters" and take them through adventures, exploration, puzzles, and fights with…
Descriptors: Second Language Instruction, Role Playing, Educational Games, Undergraduate Study
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Youn, Soo Jung – Language Testing, 2015
This study investigates the validity of assessing L2 pragmatics in interaction using mixed methods, focusing on the evaluation inference. Open role-plays that are meaningful and relevant to the stakeholders in an English for Academic Purposes context were developed for classroom assessment. For meaningful score interpretations and accurate…
Descriptors: Second Language Learning, Pragmatics, Validity, Mixed Methods Research
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Deeter-Schmelz, Dawn Reneé – Journal of Education for Business, 2015
For instructors seeking ways to provide sales students with experiential learning projects designed to develop and enhance skills in an authentic environment, corporate-academic partnerships offer a viable option. The author describes a unique and innovative corporate-academic integrated project, including course content, role plays, and corporate…
Descriptors: Corporations, School Business Relationship, Role Playing, Course Content
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Kwon, Oh-Woog; Lee, Kiyoung; Kim, Young-Kil; Lee, Yunkeun – Research-publishing.net, 2015
This paper introduces a Dialog-Based Computer-Assisted second-Language Learning (DB-CALL) system using semantic and grammar correctness evaluations and the results of its experiment. While the system dialogues with English learners about a given topic, it automatically evaluates the grammar and content properness of their English utterances, then…
Descriptors: Computer Assisted Instruction, Semantics, Grammar, Teaching Methods
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Miller, Carol – International Journal of Teaching and Learning in Higher Education, 2014
This study is a test of the effectiveness of a classroom role-playing exercise used to increase the understanding of cultural practices with which many Midwestern college students are uncomfortable. I employed a pre-test/post-test comparison group design. Students enrolled in two sections of a general education global issues course (N = 56) were…
Descriptors: Collectivism, Role Playing, Cultural Awareness, College Students
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Kreiner, David S. – Teaching of Psychology, 2012
College students in two sections of a general psychology course participated in a demonstration of a simple neural circuit. The activity was based on a neural circuit that Jeffress proposed for localizing sounds. Students in one section responded to a questionnaire prior to participating in the activity, while students in the other section…
Descriptors: Undergraduate Study, Psychology, College Students, Questionnaires
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