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Showing 1 to 15 of 22 results Save | Export
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Kelly, Olivia – Research-publishing.net, 2019
Twitter has over 326 million monthly active users with the number of daily users growing every year since 2016 and is increasingly used by students and academics to interact and build online learning communities. For distance language learners, Twitter offers an open, free, and accessible environment for interaction and engagement which is…
Descriptors: Open Universities, Virtual Classrooms, Interaction, Learner Engagement
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Tarhini, Ali; Hassouna, Mohammad; Abbasi, Muhammad Sharif; Orozco, Jorge – Electronic Journal of e-Learning, 2015
Simpler is better. There are a lot of "needs" in e-Learning, and there's often a limit to the time, talent, and money that can be thrown at them individually. Contemporary pedagogy in technology and engineering disciplines, within the higher education context, champion instructional designs that emphasize peer instruction and rich…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Technology Integration
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Hanewald, Ria – Turkish Online Journal of Distance Education, 2013
The purpose of this paper is to present selected literature on learners and collaborative learning in virtual worlds. Research in virtual worlds on collaborative learners is gradually emerging and will gain in significance, particularly in online and distance education environments. It will be argued that the design and functionality of virtual…
Descriptors: Cooperative Learning, Electronic Learning, Distance Education, Educational Environment
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Hollyhead, Andrew; Edwards, David J.; Holt, Gary D. – Industry and Higher Education, 2012
Grounded theory is used to examine the role and application of both educator-led and student-led forums within a virtual learning environment (VLE) of a higher education institution (HEI). The study reports experiences and perceptions of academics in two faculties (business and technology) in the HEI who use both asynchronous VLE forums and social…
Descriptors: Higher Education, Virtual Classrooms, Social Networks, Web Sites
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Fominykh, Mikhail; Prasolova-Forland, Ekaterina – Interactive Technology and Smart Education, 2012
Purpose: Collaborative virtual environments (CVEs) have become increasingly popular in educational settings and the role of 3D content is becoming more and more important. Still, there are many challenges in this area, such as lack of empirical studies that provide design for educational activities in 3D CVEs and lack of norms of how to support…
Descriptors: Foreign Countries, Constructivism (Learning), Educational Technology, Group Activities
Lu, Yun – Online Submission, 2011
The purpose of this study was to share the author's experience of using the virtual classroom when teaching online mathematics course. Various softwares including MyMathLab and Wimba are introduced and the teaching methods and tips are provided and analyzed. Results show that the use of the virtual classroom enhance the communication in the online…
Descriptors: Virtual Classrooms, Web Based Instruction, Synchronous Communication, Asynchronous Communication
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Istifci, Ilknur – Turkish Online Journal of Distance Education, 2011
Technology is an indispensable part of our lives and education cannot be taught without it. Since technology is in every part of our lives, foreign language education also makes use of the new technology. By the use of the Internet, virtual classrooms and materials are easy to access and learning takes place beyond the boundaries of the…
Descriptors: Web Sites, Electronic Publishing, Distance Education, Opinions
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Huang, Yueh-Min; Jeng, Yu-Lin; Huang, Tien-Chi – Educational Technology & Society, 2009
With the gradual adoption of "Web 2.0" technologies, one of key Web 2.0 technologies, blog, has become a popular and wide-accepted Web application. Although mobile device users can access the Web whenever or wherever the need arises, there is not an easy way to publish their thoughts and experiences via blog articles. In this study, we…
Descriptors: Cooperative Learning, College Students, Foreign Countries, Instructional Effectiveness
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Herold, David Kurt – Computers & Education, 2010
Second Life has become increasingly popular with educators and educational institutions, because of the educational possibilities it seems to offer. While there has been a lot of hype and academic publications about educational design or the theoretical framing of teaching in virtual environments, there have been few publications focusing on…
Descriptors: Higher Education, Introductory Courses, Virtual Classrooms, Social Networks
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Crook, Charles; Cluley, Robert – Learning, Media and Technology, 2009
University staff are now encouraged to supplement their classroom activity with computer-based tools and resources accessible through virtual learning environments (VLEs). Meanwhile, university students increasingly make recreational use of computer networks in the form of various social software applications. This paper explores tensions of…
Descriptors: Computer Assisted Instruction, Educational Practices, College Faculty, Web Sites
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Wagner, Christian – Journal of Information Systems Education, 2008
Virtual worlds create a new opportunity to enrich the educational experience through media-rich immersive learning. Virtual worlds have gained notoriety in games such as World of Warcraft (WoW), which has become the most successful online game ever, and in "general purpose" worlds, such as Second Life (SL), whose participation levels (more than 10…
Descriptors: Computer Uses in Education, Educational Technology, Student Motivation, Learning Experience
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Annetta, Len; Klesath, Marta; Holmes, Shawn – Innovate: Journal of Online Education, 2008
Len Annetta, Marta Klesath, and Shawn Holmes describe how avatars in virtual learning environments (VLEs) can contribute to the learning experience by giving students a sense of social presence and investment in the learning community that may otherwise be difficult to access. VLEs have the potential to become the next generation of instructional…
Descriptors: Learning Experience, Computer Simulation, Virtual Classrooms, Classroom Environment
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Minocha, Shailey; Morse, David R. – Interactive Technology and Smart Education, 2010
Purpose: The purpose of this paper is to report on a study into how a three-dimensional (3D) virtual world (Second Life) can facilitate socialisation and team working among students working on a team project at a distance. This models the situation in many commercial sectors where work is increasingly being conducted across time zones and between…
Descriptors: Foreign Countries, Web Sites, Distance Education, Cooperation
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Depalma, Renee; Atkinson, Elizabeth – Discourse: Studies in the Cultural Politics of Education, 2007
This paper analyses patterns of participation on a voluntary anonymous Web-based discussion forum, open to students and faculty in one UK university, concerning sexualities equality in schools. Analysis revealed that participants often rejected the security of anonymity and strategically embodied themselves and others (as gay, straight, parents,…
Descriptors: Computer Mediated Communication, Virtual Classrooms, Web Sites, College Students
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San Diego, Jonathan P.; McAndrew, Patrick – Journal of Interactive Media in Education, 2009
Two small studies, one an "eye-tracking" study and the other a "remote observation" study, have been conducted to investigate ways to identify two kinds of online learner interactions: users flicking through the web pages in "browsing" action, and users engaging with the content of a page in "learning"…
Descriptors: Observation, Flow Charts, Eye Movements, Use Studies
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