Publication Date
In 2025 | 1 |
Since 2024 | 12 |
Since 2021 (last 5 years) | 32 |
Since 2016 (last 10 years) | 57 |
Since 2006 (last 20 years) | 87 |
Descriptor
College Students | 87 |
Learner Engagement | 87 |
Technology Integration | 87 |
Foreign Countries | 50 |
Educational Technology | 42 |
Student Attitudes | 40 |
Teaching Methods | 34 |
Electronic Learning | 26 |
College Faculty | 25 |
Technology Uses in Education | 24 |
Cooperative Learning | 20 |
More ▼ |
Source
Author
Publication Type
Education Level
Location
Australia | 5 |
Indonesia | 4 |
Turkey | 4 |
United Kingdom | 4 |
European Union | 3 |
Florida | 3 |
Ghana | 3 |
Malaysia | 3 |
Portugal | 3 |
South Africa | 3 |
South Korea | 3 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Gunuc, Selim – Journal of College Student Retention: Research, Theory & Practice, 2023
Student engagement refers to the quality and quantity of students' psychological, cognitive, emotional and behavioral reactions to in-class and out-of-class academic and social activities to achieve successful learning outcomes. In literature, the Campus-Class-Technology (CCT) theory in student engagement was developed and tested with some models,…
Descriptors: Learner Engagement, Educational Technology, Models, Technology Integration
Serkan Ucan – Education and Information Technologies, 2025
This study investigates student interaction and engagement in Twitter-supported collaborative learning, focusing on cognitive and socio-emotional processes, their evolution, and their impact on knowledge construction and group project outcomes within a higher education flipped classroom context. Utilising mixed methods analysis, including…
Descriptors: Social Media, Computer Mediated Communication, Cooperative Learning, Outcomes of Education
Vishnu Lal; Vishvajit Kumbhar; G. Varaprasad – Knowledge Management & E-Learning, 2024
The study aims to improve the existing unified theory of acceptance and use of technology (UTAUT) framework to understand the adoption of e-learning platforms in developing countries and to understand the relevance of the quality of study life among students. The constructs for the UTAUT model were chosen based on the e-learning study context and…
Descriptors: Foreign Countries, Educational Technology, Electronic Learning, College Students
Joanna Pyrkosz-Pacyna; Marcin Zwierzdzynski; Jowita Guja; Maria Lis; Dominika Bulska – Educational Technology & Society, 2024
In this article, we present the results of research conducted to investigate the perception of VR educational materials for space technology courses being developed at a technological university in Europe. Our aim was to identify potential barriers faced by men and women when entering and continuing this form of education. As both VR and space…
Descriptors: Space Sciences, Computer Simulation, Educational Technology, Barriers
Alaa Alnajashi – Journal of Education and Learning, 2024
The current demand for integrating technology into English language instruction to engage students in meaningful conversations is pressing in the digital era. Despite this, research on employing Google tools for collaborative, task-based activities in English education is scarce, particularly in meeting the needs of today's digital learners and…
Descriptors: Foreign Countries, College Students, English Instruction, Student Motivation
Lee, Hye Yeon; Ramsay, Crystal M.; Robert, Jenay – Journal of Learning Spaces, 2023
We explored how furnishings and technology impact pedagogical agility and student engagement across three flexible learning spaces. We collected various kinds of data from faculty and students teaching and learning in multiple classrooms, such as focus group interviews with students, faculty responses to reflection prompts, and pre- and…
Descriptors: Furniture, Educational Facilities Design, Technology Uses in Education, Learner Engagement
Novel Lena Folabit; Loyiso Currell Jita – Issues in Educational Research, 2024
Traditionally, academics in higher education relied on lectures, seminars, and textbooks for face-to-face instruction. However, technology integration in education has transformed the landscape, enhancing engagement, active learning, and personalised instruction, prompting academics to rethink their teaching methods. Anchored in social…
Descriptors: Foreign Countries, College Faculty, College Students, Teaching Methods
Reeves, Laura E.; Bolton, Edward; Bulpitt, Matthew; Scott, Alex; Tomey, Ian; Gates, Micah; Baldock, Robert A. – Research in Learning Technology, 2021
In recent years, development of new technologies designed to enhance user experience have accelerated, often being used in modern media such as in films and games. Specifically, immersive experiences, such as virtual reality (VR) and augmented reality (AR), have redefined how digital media can be delivered, encouraging us to interact with and…
Descriptors: Biochemistry, Science Instruction, Instructional Effectiveness, Technology Integration
Powers, Samantha L.; Barcelona, Robert J.; Trauntvein, Nate E.; McLaughlin, Sean – Schole: A Journal of Leisure Studies and Recreation Education, 2022
Success in the field of recreation management requires a variety of 21st-century skills including the abilities to solve complex problems, think creatively, and collaborate with peers. Research suggests that instructor contribution through active learning pedagogy, incorporation of technology, and maximization of classroom design can foster…
Descriptors: Classroom Design, Learner Engagement, Recreational Activities, Leisure Education
Lampropoulos, Georgios; Siakas, Kerstin; Makkonen, Pekka; Siakas, Errikos – International Journal of Technology in Education, 2021
Students, as digital natives, are fascinated by social media as they use it in their everyday lives. However, not only opportunities but also challenges for education have arisen with the new bottom-up approach of using social media for educational purposes. In order to investigate different aspects of social media adoption and use in higher…
Descriptors: Longitudinal Studies, Social Media, Technology Integration, Educational Technology
Ragad M. Tawafak; Liqaa Habeb Al-Obaydi; Blanka Klimova; Marcel Pikhart – Contemporary Educational Technology, 2023
This abstract presents a research study that investigates the effects of technology integration (TI) through digital gameplay on English as a foreign language (EFL) college students' behavior intention. The study employs a mixed-methods research design, combining quantitative and qualitative data collection and analysis methods. The quantitative…
Descriptors: Technology Integration, English (Second Language), Second Language Instruction, College Students
Anjelica B. Hart – ProQuest LLC, 2021
This qualitative research study explored the procedures and instructional practices of implementing game-based learning within a course and/or curriculum in higher education. Game-based learning is structured to integrate gameplay into a subject matter to increase a student's ability to acquire and apply knowledge to the real world. Furthermore,…
Descriptors: College Students, Game Based Learning, Educational Games, Learner Engagement
Orji, Fidelia A.; Vassileva, Julita; Greer, Jim – International Journal of Artificial Intelligence in Education, 2021
Persuasive Technologies (PT) are computational methods, strategies, and design techniques, grounded in social psychology to change user attitudes/behaviours. PTs have been applied in diverse areas, such as eCommerce, health, workplace, vehicles, urban and ambient environments. A kind of PT that has become popular in eLearning is known under the…
Descriptors: Intervention, Program Effectiveness, Learner Engagement, Class Size
Goh, Tiong-Thye; Yang, Bing – International Journal of Educational Technology in Higher Education, 2021
E-learning systems are widely deployed in higher education institutions but sustaining students' continued use of e-learning systems remains challenging. This study investigated the relationship between e-learning engagement, flow experience and learning management system continuance via a mediated moderation interaction model. The context of the…
Descriptors: Electronic Learning, Blended Learning, Integrated Learning Systems, Higher Education
Bouchrika, Imed; Harrati, Nouzha; Wanick, Vanissa; Wills, Gary – Interactive Learning Environments, 2021
In spite of the unprecedented popularity to use innovative gaming concepts within the educational context in order to promote active learning, engage people and solve motivational problems, there is an emerging body of research work arguing that gamification is not effective to increase neither the students engagement nor the learning outcomes. In…
Descriptors: Game Based Learning, Electronic Learning, Program Effectiveness, Technology Integration