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Kendra O’Donnell; Ryanne N. Schaad; Kara McSweeney; Clare Conry-Murray – Merrill-Palmer Quarterly: Journal of Developmental Psychology, 2023
Children ages 6-7 and 9-10 and emerging adults (n = 115) judged whether a character should approach a group of peers when they had a gender-neutral, gender-norm-consistent, or gender-norm-inconsistent activity. They also provided justifications and judgments about whether the character would be teased. Approaching peers with a…
Descriptors: Gender Issues, Behavior Standards, Social Behavior, Peer Relationship
"World of Warcraft" and the Impact of Game Culture and "Play" in an Undergraduate Game Design Course
Dickey, Michele D. – Computers & Education, 2011
During the past two decades, digital games have become an increasingly popular source of study for academics, educational researchers and instructional designers. Much has been written about the potential of games for teaching and learning, both in the design of educational/serious games and the implementation of off-the-shelf games for learning.…
Descriptors: Instructional Design, Play, Educational Games, Classroom Environment
Pracana, Clara, Ed.; Wang, Michael, Ed. – Online Submission, 2016
We are delighted to welcome you to the International Psychological Applications Conference and Trends (InPACT) 2016, taking place in Lisbon, Portugal, from 30 of April to 2 of May, 2016. Psychology, nowadays, offers a large range of scientific fields where it can be applied. The goal of understanding individuals and groups (mental functions and…
Descriptors: Conferences (Gatherings), Educational Psychology, Clinical Psychology, Social Psychology
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers
Springer Pence, Mary E. – About Campus, 2004
In this article, the author describes how the orientation staff at the University of Louisville used a unique blend of play and student learning to engage more students more deeply in their orientation experience as they learn the basics for success in college. This approach to orientation is based from Stephen Lundin, Harry Paul, and John…
Descriptors: Play, Educational Environment, Student Adjustment, School Orientation