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Barr, Matthew – Research in Learning Technology, 2017
In this article, an online student journal is described, and the ways in which student participants value the journal are discussed. "Press Start" is a peer-reviewed international journal of game studies, which aims to publish the best student work related to the academic study of video games. Content analysis of qualitative survey data…
Descriptors: Electronic Publishing, Student Journals, Journal Writing, Periodicals
Burgess, Stephen R.; Stermer, Steven Paul; Burgess, Melinda C. R. – College Student Journal, 2012
The relations between media consumption, especially TV viewing, and school performance have been extensively examined. However, even though video game playing may have replaced TV viewing as the most frequent form of media usage, relatively little research has examined its relations to school performance, especially in older students. We surveyed…
Descriptors: Homework, Mass Media Effects, Television, College Students
Steenkamp, Leon P.; Rudman, Riaan J. – Contemporary Issues in Education Research, 2013
Students currently studying at tertiary institutions have developed a set of attitudes and aptitudes as a result of growing up in an IT and media-rich environment. These attitudes and aptitudes influence how they learn and in order to be effective, lecturers must adapt to address their learning preferences and use the online teaching tools that…
Descriptors: Educational Technology, College Students, Technology Uses in Education, Foreign Countries
Chue, Maechi – ProQuest LLC, 2011
Video gaming is prevalent among college students, and researchers have documented negative consequences from some students' excessive video gaming, but the study of past and current parental influence on college student video gaming is limited. This study collected data from college students from several Midwestern U.S. universities using an…
Descriptors: College Students, Video Games, Parent Influence, Student Surveys