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Showing 1 to 15 of 20 results Save | Export
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Ericksen, Kirsten S.; Williamson-Ashe, Sandra – Journal of Effective Teaching in Higher Education, 2021
This research examines the impact of various high-impact educational practices integrated in different group elements (groups course, in-class group activities, and a learning community) on student perceived group work experience related to the Emerging Values model. The Emerging Values model found academic group work to be beneficial for…
Descriptors: Educational Practices, Group Activities, College Students, Instructional Effectiveness
Han, Soo Jeoung – ProQuest LLC, 2017
The use of face-to-face and virtual teams has become a popular method of instruction in higher education. The popularity of working in teams has increased because effective teams are associated with positive learning outcomes. However, as students have different values and backgrounds, communication issues or conflict among team members may occur.…
Descriptors: Teamwork, Student Projects, College Students, Leadership
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Song, Donglei; Tavares, Adriano; Pinto, Sandro; Xu, Hao – EURASIA Journal of Mathematics, Science & Technology Education, 2017
Over the past few decades, many researchers have tested course designs that may better engage students in developing countries, accommodate for Millennials' desires to learn and teach at will, and teach students the skills they need for their first jobs. The vision of this paper for a web design course seeks to address these issues for engineering…
Descriptors: Engineering Education, Educational Games, Computer Science Education, Electronic Learning
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Glover, Rebecca; Hammond, Nicholas B.; Smith, Justin; Guerra, Dalyana – International Journal for the Scholarship of Teaching and Learning, 2018
Peer-led team learning (PLTL), specifically the model known as 'Workshops', has been shown to contribute positively and significantly to student success in STEM courses across subjects (Gosser et al., 2001). Our research adds to the SOTL literature describing the effectiveness of Workshops by reporting on the changes in student leaders. We examine…
Descriptors: Teamwork, Workshops, Student Leadership, Skill Development
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Lam, Chris – Business and Professional Communication Quarterly, 2015
This study examines previously untested variables that influence social loafing in professional and technical communication group projects by determining the influence of communication quality and task cohesion on social loafing. A set-up factors model, which included group size, peer review, project scope, and method of team formation, was also…
Descriptors: Group Activities, Student Projects, Group Behavior, Communication (Thought Transfer)
McDonald, Betty – Online Submission, 2011
Discovery learning in higher education has been reported to be effective in assisting learners to understand difficult concepts and retain long term information. This paper seeks to illustrate how one self assessment model may be used to demonstrate discovery learning in a collaborative atmosphere of students sharing and getting to know each…
Descriptors: Self Evaluation (Individuals), Discovery Learning, Models, Group Activities
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Larsson, Caroline; Tibell, Lena A. – Research in Science Education, 2015
A well-ordered biological complex can be formed by the random motion of its components, i.e. self-assemble. This is a concept that incorporates issues that may contradict students' everyday experiences and intuitions. In previous studies, we have shown that a tangible model of virus self-assembly, used in a group exercise, helps students to grasp…
Descriptors: Science Education, Biology, Scientific Concepts, Molecular Structure
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Host, Gunnar E.; Larsson, Caroline; Olson, Arthur; Tibell, Lena A. E. – CBE - Life Sciences Education, 2013
Self-assembly is the fundamental but counterintuitive principle that explains how ordered biomolecular complexes form spontaneously in the cell. This study investigated the impact of using two external representations of virus self-assembly, an interactive tangible three-dimensional model and a static two-dimensional image, on student learning…
Descriptors: Foreign Countries, Scientific Concepts, Visual Aids, College Science
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Yeh, Yu-chu; Yeh, Yi-ling; Chen, Yu-Hua – Thinking Skills and Creativity, 2012
Creativity and knowledge management are both important competences that university students need to strive to develop. This study therefore developed and evaluated an instructional program for improving university students' creativity based on a blended knowledge-management (KM) model that integrates e-learning and three core processes of KM:…
Descriptors: Knowledge Management, Creativity, Electronic Learning, Feedback (Response)
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Zheng, Lanqin; Yang, Kaicheng; Huang, Ronghuai – Educational Technology & Society, 2012
This study proposes a new method named the IIS-map-based method for analyzing interactions in face-to-face collaborative learning settings. This analysis method is conducted in three steps: firstly, drawing an initial IIS-map according to collaborative tasks; secondly, coding and segmenting information flows into information items of IIS; thirdly,…
Descriptors: Foreign Countries, Computer Uses in Education, Program Effectiveness, Research Methodology
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Fang, Jun; Strobel, Johannes – Educational Media International, 2011
Game-based learning has been a popular development and recommended as an effective pedagogy in educating new generations of learners. Few studies, however, have demonstrated the efficacy of game-based learning on learners' academic performance with empirical data. The described learning outcomes of game-based pedagogy within the limited available…
Descriptors: Design Requirements, Instructional Design, Educational Games, Guidelines
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Salmon, Gilly; Nie, Ming; Edirisingha, Palitha – Educational Research, 2010
Background: In the 1990s, Salmon developed a five-stage model for enabling and scaffolding remote groups to work and learn together using asynchronous bulletin boards. The model has informed online learning and development practice across different levels and education for online and blended learning. Purpose: This paper reports our testing of the…
Descriptors: Photography, Archaeology, Cognitive Mapping, Scaffolding (Teaching Technique)
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Vasinda, Sheri, Ed.; Szabo, Susan, Ed.; Johnson, Robin D., Ed. – Association of Literacy Educators and Researchers, 2015
The theme for the 58th annual conference of the Association of Literacy Educators and Researchers (ALER) was Bridging Cultures Through Literacy. In the first section of the Yearbook, Parker Fawson's presidential address captures the unique nature of ALER and its role in his professional development, and then moved beyond to capture the changing…
Descriptors: Literacy, Literacy Education, Reading Comprehension, Common Core State Standards
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Ryve, Andreas – Educational Studies in Mathematics, 2006
Sfard and Kieran [Kieran, C., Educational Studies in Mathematics 46, 2001, 187-228; Sfard, A., Educational Studies in Mathematics 46, 2001, 13-57; Sfard, A. and Kieran, C., Mind, Culture, and Activity 8, 2001, 42-76] have developed a methodological framework, which aims at characterizing the students' mathematical discourses while they are working…
Descriptors: Discourse Analysis, Models, Group Activities, Flow Charts
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Hu, Xiangen, Ed.; Barnes, Tiffany, Ed.; Hershkovitz, Arnon, Ed.; Paquette, Luc, Ed. – International Educational Data Mining Society, 2017
The 10th International Conference on Educational Data Mining (EDM 2017) is held under the auspices of the International Educational Data Mining Society at the Optics Velley Kingdom Plaza Hotel, Wuhan, Hubei Province, in China. This years conference features two invited talks by: Dr. Jie Tang, Associate Professor with the Department of Computer…
Descriptors: Data Analysis, Data Collection, Graphs, Data Use
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