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Witton, Gemma – Interactive Learning Environments, 2023
The published literature on lecture capture technologies is often conflicting and sometimes controversial. A common thread among many studies is the impact of recorded lectures on student satisfaction, attendance and performance; however, many of these studies fail to acknowledge the wider context and the many and varied ways in which capture…
Descriptors: Lecture Method, Educational Technology, Technology Uses in Education, Learner Engagement
Gedik, Nuray; Uça Günes, Esra Pinar; Beylik, Ayfer; Çabuk, Alper; Tiras, Engin – Open Praxis, 2023
The emergency distance education period has led to new instructional experiences and unique practices in higher education. This study focuses on one such practice that included portable lightboards designed as a cost-effective solution to support instructors' online teaching processes from their homes. Using a case study design, data were…
Descriptors: Educational Technology, Video Technology, Technology Uses in Education, College Students
Mugur V. Geana; Dan Cernusca; Pan Liu – Journal of Computer Assisted Learning, 2024
Background: Education is, after gaming, the second largest sector embracing augmented reality (AR) at an accelerated pace, yet studies on AR's potential as an efficient learning environment had mixed results. Objectives: This study's primary objective is to test students' interaction with graphical 3D elements in AR and its impact on information…
Descriptors: Learner Engagement, Computer Simulation, Technology Uses in Education, Information Dissemination
Rana Sanyal – ProQuest LLC, 2024
Purpose. Researchers have recommended using comprehensive visual materials in engineering courses, as visuals instill more information in students than auditory information and they have the ability to engage students more effectively than other types of content and to convey the nuances of non-verbal communication. The purpose of this study was…
Descriptors: Video Technology, Technology Uses in Education, Learner Engagement, Engineering Education
Julie Junaštíková – Interactive Technology and Smart Education, 2024
Purpose: Self-regulation is the level of learning where the learner becomes an active agent in their learning process in terms of activity and aspects of motivation and metacognition. The current paper mostly deals with the metacognitive aspect. The purpose of this study is to gain insight into self-regulation of learning in the context of modern…
Descriptors: Self Management, Learner Engagement, Educational Technology, Technology Uses in Education
Lockias Chitanana – Education and Information Technologies, 2024
This study investigated how lecturers and university students used WhatsApp as an academic tool. The study employed an ANT methodological and analytical framework to investigate WhatsApp as an academic tool in a university set-up in post COVID-19 era. Participants were selected from one state university. The snowball purposive sampling approach…
Descriptors: Educational Technology, Technology Uses in Education, Computer Oriented Programs, College Faculty
Yanli Wang; Sijia Liu; Linjie Pu; Xiaolong Mao; Sha Shen – SAGE Open, 2024
Previous studies suggest that learning experience influences students' academic engagement and self-efficacy mediates the association between them, and the sub-types of self-efficacy are distinct and play different roles. However, the different roles of self-efficacy sub-types, especially in blended learning environments, have yet to be explored.…
Descriptors: Student Experience, COVID-19, Pandemics, Educational Technology
Gayathri Sadanala; Xinhao Xu; Hao He; Jhon Alexander Bueno-Vesga; Shangman Li – Journal of Research on Technology in Education, 2024
Virtual reality (VR) applications have displayed remarkable development in the past two decades and have now been used vastly across the world for various educational purposes. The aim of this study was to explore the experience of a three dimensional (3D) desktop VR-based orientation for new online university students. The research study adopted…
Descriptors: Computer Simulation, College Students, School Orientation, Student Adjustment
Jun Guo; Yihong Chen; Tao Wang; Zhouyu Zhang – International Journal of Web-Based Learning and Teaching Technologies, 2024
The study aimed to assess the extent of utilization of the Learning Resource Management System (LRMS) and its impact on student' engagement among 218 college students at ZhongShan College. Utilizing a descriptive correlational approach with a quantitative method, the study found that the students perceived a very high extent of utilization of…
Descriptors: Foreign Countries, Learner Engagement, College Students, Learning Management Systems
Sandra Ayala – Educational Renaissance, 2023
The potential of ChatGPT is explored as an assistive technology tool within the framework of Universal Design for Learning (UDL) to provide targeted support for college students with disabilities. As colleges and universities strive to promote inclusive practices, the implementation of UDL principles has gained significance. ChatGPT's interactive…
Descriptors: Artificial Intelligence, Students with Disabilities, Academic Accommodations (Disabilities), Technology Uses in Education
Liu, Kaifeng; Yao, Jingtao; Tao, Da; Yang, Tianrui – Education and Information Technologies, 2023
The present study aimed to examine whether and to what extent university student online learning performance was influenced by individual-technology fit (ITF), task-technology fit (TTF), environment-technology fit (ETF), and whether the influence was mediated by their behavioral, emotional, and cognitive engagement. A theoretical research model…
Descriptors: College Students, Electronic Learning, Educational Technology, Learner Engagement
Danielle Jayne Millea – Interactive Learning Environments, 2024
Filmmaking is an inherently practical area of study. Not all students can access film school because of monetary, location and health issues. Options without schooling are online in the form of tutorial videos. 360° video offers a more interactive approach than traditional learning tools, and the technology can enhance learning and promote…
Descriptors: Technology Uses in Education, Video Technology, Film Production, College Students
Violeta Morari; Catherine Palmer; Clodagh Carroll; Declan Manning; Shane O’Rourke – European Journal of Science and Mathematics Education, 2024
This study examines the relationship between student engagement with digital resources and final module grade in a particular mathematics module delivered online in an Irish technological university. Measures of student engagement with the module are defined and calculated using data from virtual learning environment. These measures are analyzed…
Descriptors: Educational Technology, Technology Uses in Education, Mathematics Instruction, Online Courses
Gunuc, Selim – Journal of College Student Retention: Research, Theory & Practice, 2023
Student engagement refers to the quality and quantity of students' psychological, cognitive, emotional and behavioral reactions to in-class and out-of-class academic and social activities to achieve successful learning outcomes. In literature, the Campus-Class-Technology (CCT) theory in student engagement was developed and tested with some models,…
Descriptors: Learner Engagement, Educational Technology, Models, Technology Integration
Laura Vignon; Angela Allen; Tina Jo Finley – ProQuest LLC, 2024
The purpose of this mixed methods study was to determine faculty instructional technology use at the EUCOE, as well as faculty and student perceptions of that use on student learning. Researchers also looked for differences between graduate and undergraduate faculty, as well as differences between faculty who taught remote courses and those who…
Descriptors: Educational Technology, Technology Uses in Education, College Faculty, Distance Education