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Cherie Woolmer; Nattalia Godbold; Isabel Treanor; Natalie McCray; Ketevan Kupatadze; Peter Felten; Catherine Bovill – Teaching & Learning Inquiry, 2023
In this paper, we present and reflect on using scenarios and role-plays as an effective approach to engaging in the often complicated conversations about student-faculty/staff partnerships, particularly those involving the scholarship of teaching and learning (SoTL). Students as co-developers of pedagogical processes, as well as co-researchers in…
Descriptors: Vignettes, Role Playing, Teacher Student Relationship, Partnerships in Education
Naoko Taguchi – Language Learning & Technology, 2023
This exploratory study adopted immersive virtual reality (VR) technology to develop a task assessing college students' intercultural competence, specifically their ability to mediate an intercultural conflict. Participants were 22 students enrolled in the intercultural communication class in a U.S. university. They first completed a pre-conflict…
Descriptors: Computer Simulation, Evaluation, Intercultural Communication, Mediation Theory
Arkadiy Alekseevich Eremin – Issues in Educational Research, 2024
This article reports upon roleplaying simulations used for teaching and learning subjects in the field of international relations. It is based upon five years of experience gained by the author while teaching in RUDN University in Moscow, Russia, and Webster University in Tashkent, Uzbekistan. The article aims to unravel both the value of…
Descriptors: Teaching Methods, International Relations, Foreign Countries, Role Playing
Veronika Timpe-Laughlin; Tetyana Sydorenko; Judit Dombi – Computer Assisted Language Learning, 2024
To examine the utility of spoken dialog systems (SDSs) for learning and low-stakes assessment, we administered the same role-play task in two different modalities to a group of 47 tertiary-level learners of English. Each participant completed the task in an SDS setting with a fully automated agent and engaged in the same task with a human…
Descriptors: Second Language Learning, In Person Learning, Standard Spoken Usage, Role Playing
Veiga, Sofia – Education Sciences, 2022
Higher Education plays a decisive role in the training of competent professionals and active, responsible and critical-thinking citizens. In addition to acquiring rigorous technical-scientific knowledge specific to their degree, students are also expected to develop a range of transversal skills essential for a successful academic and professional…
Descriptors: Higher Education, Skill Development, Competence, Soft Skills
Sendra, Anna; Lozano-Monterrubio, Natàlia; Prades-Tena, Jordi; Gonzalo-Iglesia, Juan Luis – International Journal of Game-Based Learning, 2021
This paper introduces the results of applying a gameful approach based on six playful activities as a tool to improve the learning process in higher education. A total of 850 students from different courses of Universitat Rovira i Virgili (Spain) were involved in the study. The strategy was evaluated through a participant observation (active and…
Descriptors: Game Based Learning, Educational Games, Role Playing, Simulation
Groenewald, Johan; Fourie-Malherbe, Magda – Journal of Student Affairs in Africa, 2019
Research evidence suggests that approaches to promote student success in higher education are becoming more holistic and integrated in nature. This implies that not only classrooms and laboratories, but also residences, as informal out-of-class learning environments, can potentially contribute significantly to promoting student success. The…
Descriptors: Role Playing, Academic Achievement, Dormitories, Correlation
Munna, Afzal Sayed; Kalam, Md Abul – Online Submission, 2021
Teaching and learning process can be defined as a transformation process of knowledge from teachers to students. It is referred as the combination of various elements within the process where an educator identifies and establish the learning objectives and develop teaching resources and implement the teaching and learning strategy. On the other…
Descriptors: Teaching Methods, Learning Processes, Instructional Effectiveness, Higher Education
Dolby, Nadine – Honors in Practice, 2017
The role of higher education is not only to prepare students for a career: it should assist and support them as they begin an adult life, which includes contributing to society and a community, participating in a democracy, forming relationships, clarifying their values and beliefs, and finding meaning and direction in the world. However, as…
Descriptors: Experiential Learning, Honors Curriculum, Student Participation, Social Responsibility
Carvalho, Andreia; Teixeira, Sergio Jesus; Olim, Leonilde; de Campanella, Sancha; Costa, Teresa – Education & Training, 2021
Purpose: The aim of this study is to obtain a broader knowledge of innovative pedagogical practices in higher education, by analysing the particular case of the Higher Institute of Administration and Languages (ISAL). The literature review reveals a gap in this scientific field, and filling this gap is as imperative as the need to articulate…
Descriptors: Teaching Methods, Active Learning, Higher Education, Student Characteristics
Castro, Paloma; Derivry-Plard, Martine – Research-publishing.net, 2016
Intercultural telecollaboration allows for a radical change in language education. New technologies enable learners of different languages and cultures to practice their intercultural skills. Teachers no longer need to design "fake" role-plays to develop interaction in the target language. Above all, teachers have the possibility to…
Descriptors: Intercultural Communication, English (Second Language), Second Language Learning, Second Language Instruction
Altay, Burçak – Teaching in Higher Education, 2014
This article initially demonstrates the parallels between the learner-centered approach in education and the user-centered approach in design disciplines. Afterward, a course on human factors that applies learner-centered methods to teach user-centered design is introduced. The focus is on three tasks to identify the application of theoretical and…
Descriptors: Foreign Countries, Higher Education, Disabilities, Accessibility (for Disabled)
Koechli, Linda; Glynn, Maureen – International Review of Research in Open and Distance Learning, 2014
This paper outlines an action research project involving the development of an educational online role-playing website, known as Lake Devo. Designed in keeping with constructivist principles, the website is used in select post-secondary courses at Ryerson University and allows learners to work synchronously, using visual, audio, and text elements…
Descriptors: Action Research, Role Playing, Constructivism (Learning), Web Sites
Gotlieb, Jerry – Journal of Learning in Higher Education, 2013
Attribution theory was applied to help predict the results of an experiment that examined the effects of three independent variables on students' ratings of their professors. The dependent variables were students' perceptions of whether the professor caused the students' grades and student satisfaction with their professor. The results suggest…
Descriptors: Student Evaluation of Teacher Performance, Predictor Variables, Attribution Theory, Grades (Scholastic)
deNoyelles, Aimee; Seo, Kay Kyeong-Ju – Computers & Education, 2012
A 3D multi-user virtual environment holds promise to support and enhance student online learning communities due to its ability to promote global synchronous interaction and collaboration, rich multisensory experience and expression, and elaborate design capabilities. Second Life[R], a multi-user virtual environment intended for adult users 18 and…
Descriptors: Electronic Learning, Class Activities, Video Games, Females