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Lee, Julia; Lim, Ruxin; Mohamad, Fitri S.; Chan, Kim Geok; Mas'ud, Faizah – Journal of University Teaching and Learning Practice, 2023
Collaborative creativity is an essential skill for unleashing university students' skills in team building during complex problem-solving. The aim of this descriptive quantitative research was to examine undergraduate students' perspectives regarding their collaborative creativity experience as game creators for a gamification group assignment…
Descriptors: Cooperative Learning, Creativity, Undergraduate Students, Gamification
Ohly, Sandra; Plückthun, Laura; Kissel, Dorothea – Psychology Learning and Teaching, 2017
The development of novel and useful ideas is a process that can be described in multiple steps, including information gathering, generating ideas and evaluating ideas. We evaluated a university course that was developed based on design thinking principles which employ similar steps. Our results show that the course was not effective in enhancing…
Descriptors: College Students, Self Efficacy, Creativity, Elective Courses
Osborn, J. R.; Barba, Evan; Henderson, Gretchen E.; Strong, Lisa M.; Kadish, Lesley H. – Arts and Humanities in Higher Education: An International Journal of Theory, Research and Practice, 2019
This article presents the Pilgrimage Model as a template for educators wishing to lead students on site-specific studies of engaged learning. During the 2015-2016 academic year, a group of Georgetown University students, faculty, and staff pursued the Pilgrimage Project, a year-long pedagogical experiment in interdisciplinary education and…
Descriptors: Program Descriptions, Interdisciplinary Approach, College Students, College Faculty
Teaching Media Design by Using Scrum. A Qualitative Study within a Media Informatics Elective Course
Herrmann, Ines; Münster, Sander; Tietz, Vincent; Uhlemann, Rainer – International Association for Development of the Information Society, 2017
Cross-disciplinary skills are today's key skills for media informatics students to gain employment after graduation. However, such problem-based learning projects almost never take place due to organizational struggles. The authors suggest Scrum, a framework that is increasingly used in software engineering, as a solution for the challenges. Scrum…
Descriptors: Visual Aids, Computer Simulation, Design, Teaching Methods