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Licciardello, Feliciana; Consoli, Simona; Cirelli, Giuseppe; Castillo, Carlos; Fernández-Ahumada, Elvira; Montejo-Gámez, Jesús; Taguas, Encarnación V. – Technology, Knowledge and Learning, 2021
This paper explains and analyses a virtual gamification experience developed by a teaching group from the University of Catania (Italy) and the University of Cordoba (Spain). A competition based on professional tasks about hydrological planning was implemented in two subjects on Hydrological Sciences. The teaching experience was designed to…
Descriptors: Technology Integration, Technological Literacy, Interpersonal Competence, Earth Science
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Puzziferro, Maria; Shelton, Kaye – Online Journal of Distance Learning Administration, 2009
Since 2005, the landscape of online teaching and learning has changed as well as the landscape of the academy, and continues to transform before our eyes. These changes are not only a product of technological innovation, but also a result of new and reconceptualized "values" of higher education, and so we must reexamine what changes to…
Descriptors: Higher Education, Values, Quality Control, Competition
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers