Publication Date
In 2025 | 0 |
Since 2024 | 7 |
Since 2021 (last 5 years) | 21 |
Since 2016 (last 10 years) | 240 |
Since 2006 (last 20 years) | 525 |
Descriptor
Case Studies | 553 |
College Students | 553 |
Foreign Countries | 337 |
Educational Technology | 240 |
Student Attitudes | 219 |
Teaching Methods | 176 |
Technology Uses in Education | 170 |
Higher Education | 121 |
College Faculty | 117 |
Video Technology | 117 |
Interviews | 106 |
More ▼ |
Source
Author
Engel, Anna | 3 |
Isaias, Pedro, Ed. | 3 |
Onrubia, Javier | 3 |
Saltan, Fatih | 3 |
Simonson, Michael, Ed. | 3 |
Bullen, Mark | 2 |
Churchill, Daniel | 2 |
Clegg, Sue | 2 |
Cochrane, Thomas | 2 |
Czerniewicz, Laura | 2 |
Delello, Julie A. | 2 |
More ▼ |
Publication Type
Education Level
Location
Australia | 47 |
United Kingdom | 39 |
Spain | 22 |
Turkey | 20 |
China | 17 |
South Africa | 16 |
Canada | 14 |
Malaysia | 14 |
United Kingdom (England) | 14 |
New Zealand | 12 |
United States | 12 |
More ▼ |
Laws, Policies, & Programs
Americans with Disabilities… | 2 |
Fulbright Hays Act | 1 |
G I Bill | 1 |
Higher Education Act 1980 | 1 |
Individuals with Disabilities… | 1 |
No Child Left Behind Act 2001 | 1 |
United Nations Convention on… | 1 |
Assessments and Surveys
ACT Assessment | 1 |
COMPASS (Computer Assisted… | 1 |
Learning Style Inventory | 1 |
Motivated Strategies for… | 1 |
Multifactor Leadership… | 1 |
Test of English as a Foreign… | 1 |
Texas Essential Knowledge and… | 1 |
What Works Clearinghouse Rating
Mohd Firdaus Naif Omran Zailuddin; Nik Ashri Nik Harun; Haris Abadi Abdul Rahim; Azmul Fadhli Kamaruzaman; Muhammad Hawari Berahim; Mohd Hilmi Harun; Yuhanis Ibrahim – Journal of Research in Innovative Teaching & Learning, 2024
Purpose: The purpose of this research is to explore the transformative impact of AI-augmented tools on design pedagogy. It aims to understand how artificial intelligence technologies are being integrated into educational settings, particularly in creative design courses, and to assess the potential advancements these tools can bring to the field.…
Descriptors: Artificial Intelligence, Design, Teaching Methods, Technology Integration
Denise M. Sweeney – Research in Learning Technology, 2024
The ability to design effective technology-enhanced learning (TEL) experiences is a critical skill for university teachers. However, challenges endure on how best to develop university teachers in research-intensive universities to design TEL experiences that meet student, professional, and employer expectations. Having a greater insight of the…
Descriptors: Educational Technology, Technology Uses in Education, Case Studies, Social Environment
Jason K. McDonald; Jonathan Balzotti; Melissa Franklin; Jessica Haws; Jamin Rowan – International Journal of Designs for Learning, 2023
In this design case, we report our design and playtest of a form of alternative reality, educational simulation that we call a playable case study (PCS). One of the features that make our simulations unique is how they are designed to implement a principle called This Is Not a Game, or TINAG, meaning that the affordances we design into the…
Descriptors: Computer Simulation, Program Design, Program Development, Barriers
Mario Lepore; Federica Mennuni – International Journal for Technology in Mathematics Education, 2023
In this research, we investigated whether the use of GeoGebra Augmented Reality (AR) can foster students in conceptualising a mathematical object by manipulating its different semiotic representations. We designed and implemented, with thirty university mathematics students, a teaching sequence on paraboloids using GeoGebra AR supported by…
Descriptors: Computer Simulation, Computer Software, Mathematical Concepts, College Mathematics
Giboney, Justin Scott; McDonald, Jason K.; Balzotti, Jonathan; Hansen, Derek L.; Winters, Desiree M.; Bonsignore, Elizabeth – TechTrends: Linking Research and Practice to Improve Learning, 2021
In this paper we introduce an approach to cybersecurity education and helping students develop professional understanding in the form of a Playable Case Study (PCS), a form of educational simulation that draws on affordances of the broader educational simulation genre, case study instruction, and educational Alternate Reality Games (or ARGs). A…
Descriptors: Computer Security, Computer Simulation, Case Studies, Educational Technology
Alharahsheh, Husam Helmi; Munna, Afzal Sayed; Hoffmann, Sylvia; Mazumdar, Anupam; Pius, Abraham – Online Submission, 2022
This brief paper describes how additional learning resources can be developed at a module level within higher education. The context to further meet the requirements of a rapidly changing environment within the higher education context and to meet different trends and challenges such as employers' expectations and challenges facing graduates to…
Descriptors: Material Development, Learning Modules, Higher Education, Case Studies
European Commission, 2022
This report reviews the outcomes of Erasmus+ projects promoting inclusion in education, implemented between 2014 and 2020. Starting from an inventory of 120 Erasmus+ projects labelled as 'good practice' in the Erasmus+ projects database, 15 projects were selected for further examination as case studies. The report summarises the main findings of…
Descriptors: Data Collection, Data Analysis, College Students, Student Exchange Programs
Ergado, Amanuel Ayde; Desta, Amare; Mehta, Hemini – International Journal of Education and Development using Information and Communication Technology, 2022
This paper is aimed at exploring the contributing factors for the integration of Information and Communication Technology (ICT) into higher education teaching-learning practices. For the study, a qualitative case study was used and the stakeholders from higher learning institutions were selected via purposive sampling. The data collected through…
Descriptors: Teaching Methods, Learning Processes, Computer Software, Information Systems
Patricia Feubli; Douglas MacKevett; Jürg Schwarz – Journal of Computer Assisted Learning, 2024
Background: This research paper presents a cross-sectional study that examinefs the preferences of students for hybrid teaching and learning scenarios. Unlike previous studies that merely describe hybrid scenarios, this research prioritizes them, offering evidence-based findings for informed policy decisions. Methods: The data collection method…
Descriptors: Blended Learning, Preferences, Foreign Countries, Educational Environment
Ryan, Anne Wally; Aasetre, Jørund – Journal of Geography in Higher Education, 2021
This study aims to provide insight into the usefulness of integrating digital stories in teaching and learning activities in Geography in higher education. More specifically, to identify how digital stories can enhance deep learning in Geography. Deep learning indicates understanding and creative use of knowledge in new settings, i.e. the highest…
Descriptors: Geography Instruction, Teaching Methods, Outcomes of Education, College Students
Demian Scherer; Charlotte Diekmann; Stephan Dutke – Psychology Learning and Teaching, 2024
This article describes the implementation of a digital case-exploration tool and its use in teacher education. The cases were constructed according to empirically based psychological theories and represent school-related scenarios in which the students could choose among options for action. After selecting an action, its psychological consequences…
Descriptors: Teacher Education, Psychology, Case Studies, Technology Uses in Education
Federico De Lorenzis; Alessandro Visconti; Simone Restivo; Francesca Mazzini; Serena Esposito; Silvia Fraterrigo Garofalo; Luca Marmo; Debora Fino; Fabrizio Lamberti – Smart Learning Environments, 2024
The use of Virtual Reality (VR) in education is getting more and more common, especially when hands-on learning experiences have to be delivered. With VR it becomes possible, e.g., to simulate dangerous or costly procedures that could hardly be implemented in real settings. However, engaging large classes in immersive laboratory activities may be…
Descriptors: Computer Simulation, Cooperative Learning, Chemistry, Science Education
Creer, Adele – Journal of New Approaches in Educational Research, 2018
Integrating digital media into classroom practice requires consideration on many levels, how young people access and engage with digital media at the level of media, mode and genre is complex and may redefine how literacy practices in the classroom are perceived. Young people use digital media in their everyday literacy practices and a failure to…
Descriptors: Educational Technology, Technology Uses in Education, Technological Literacy, Case Studies
Morley, Craig; Aston, Sam – Journal of University Teaching and Learning Practice, 2023
Isolation is a consideration for many writers and is a term that has become synonymous with the pandemic. Perhaps this explains why the focus for much practice and research on writing development from a learning development and academic literacies context has traditionally focussed upon in-person support. Digital writing practices offer…
Descriptors: Social Isolation, COVID-19, Pandemics, Writing (Composition)
Nielsen, W.; Hoban G.; Hyland, C. J. T. – Chemistry Education Research and Practice, 2017
Students can now digitally construct their own representations of scientific concepts using a variety of modes including writing, diagrams, 2-D and 3-D models, images or speech, all of which communicate meaning. In this study, final-year chemistry students studying a pharmacology subject created a ''blended media'' digital product as an assignment…
Descriptors: Pharmacology, Student Attitudes, Technology Uses in Education, Educational Technology