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Valeria Andreoni; Alice Richard – International Journal of Sustainability in Higher Education, 2024
Purpose: The purpose of this paper is to present the 2030 SDGs Game as a pedagogical tool for the promotion of interdisciplinary education. Based on the simulation of possible world outcomes for the year 2030, the game induces participants to reflect on the socioeconomic and environmental consequences of actions and facilitate the exploration of…
Descriptors: Interdisciplinary Approach, Sustainable Development, Foreign Countries, Teaching Methods
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Curtis Arena; Rae-Anne Butera; Emily Perl – New Directions for Student Services, 2024
Care teams, an important structure at most institutions of higher education, coordinate the work of various units to intervene with students who are at risk of attrition, academic failure, and/or are experiencing socio-emotional struggles. The authors provide various examples of how case management and Care Teamwork is structured in the small…
Descriptors: Academic Achievement, Teamwork, At Risk Students, Emotional Disturbances
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Fischer, Beth A. – Journal of Political Science Education, 2019
Stories can be employed in a variety of ways in college classrooms--such as in case studies, simulations, and problem-based learning (PBL) activities. Sometimes these stories are historically accurate, while in other instances they are fictional. What might be the benefits and challenges of using fictional narratives? This article draws upon data…
Descriptors: Active Learning, Teaching Methods, Problem Based Learning, College Students
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Hoda, Rashina; Babar, Muhammad Ali; Shastri, Yogeshwar; Yaqoob, Humaa – IEEE Transactions on Education, 2017
Global software engineering education (GSEE) is aimed at providing software engineering (SE) students with knowledge, skills, and understanding of working in globally distributed arrangements so they can be prepared for the global SE (GSE) paradigm. It is important to understand the challenges involved in GSEE for improving the quality and…
Descriptors: Computer Software, Grounded Theory, Engineering Education, Case Studies
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Carlson, Spencer E.; Rees Lewis, Daniel G.; Gerber, Elizabeth M.; Easterday, Matthew W. – Instructional Science: An International Journal of the Learning Sciences, 2018
Learning communities (LCs) can provide authentic, social learning experiences but require an extensive amount of time and effort to orchestrate, often more than instructors can provide in typical university courses. Extracurricular, undergraduate, student-led learning communities (SLLCs) overcome this cost through volunteer peer-instructors.…
Descriptors: Communities of Practice, College Students, Student Leadership, Peer Teaching
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Seidl, Tobias – International Journal of Game-Based Learning, 2017
Teamwork and cooperation are important 21st century skills and therefore important parts of the higher education curriculum. Following Kolb's "experiential learning cycle" model a combination of project work and moderated reflection can help students to acquire these skills. This article elaborates how LEGO® Serious Play® (LSP) can be…
Descriptors: Case Studies, Educational Games, Teamwork, Cooperative Learning
Laguarta Ramirez, Jose A. – ProQuest LLC, 2016
From April 2010 to March 2011, the University of Puerto Rico (UPR) underwent a two-phase strike sequence against neoliberal austerity measures. Altogether, that process resulted in the eventual concession of all of the students' main demands, an unprecedented feat at the UPR, and a rare one in Puerto Rican history in general. In this dissertation…
Descriptors: Neoliberalism, College Students, Activism, Interaction
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Preston, Teresa – Marketing Education Review, 2018
Client-based group projects (CBGP) enhance learning through processes of experience and application along with peer-based learning, while independent learning may induce a more active learning role and increased level of self-responsibility. The descriptive case in this article reviews the implementation of a group independent study where project…
Descriptors: Marketing, Teaching Methods, Active Learning, Student Projects
Coles, Jon – ProQuest LLC, 2017
Enrolling children in youth sport is an American tradition to keep children active while learning life lessons such as teamwork, commitment, and work ethic. However, youth sport is becoming extremely expensive and demanding, resulting in high parental involvement. Research shows over-involved parents cause stress, anxiety, and even burnout. The…
Descriptors: Athletes, College Athletics, College Students, Parent Child Relationship
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Solnosky, Ryan; Fairchild, Joshua – Advances in Engineering Education, 2017
Many engineering faculty have limited skills and/or assessment tools to evaluate team dynamics in multidisciplinary team-based capstone courses. Rapidly deployable tools are needed here to provide proactive feedback to teams to facilitate deeper learning. Two surveys were developed based on industrial and organizational psychology theories around…
Descriptors: Curriculum, Surveys, Engineering, Engineering Education
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Benjamin, Mimi; Davis, Laura – Journal of College and University Student Housing, 2016
Employment can enhance learning for many college students, and on-campus jobs provide unique opportunities for this experience. The resident advisor position is one on-campus position offering the potential for learning experiences. This qualitative study highlights learning noted by 78 resident advisors at a large research institution during a…
Descriptors: College Students, Resident Advisers, Learning, Student Employment
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Augar, Naomi; Woodley, Carolyn J.; Whitefield, Despina; Winchester, Maxwell – International Journal of Educational Management, 2016
Purpose: The purpose of this paper is to develop an understanding of academics' approaches to managing team assessment at an Australian University with a view to informing policy development and assessment design. Design/methodology/approach: The research was conducted using a single exploratory case study approach focussing on the team assessment…
Descriptors: Foreign Countries, College Students, Student Evaluation, Teamwork
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Hains-Wesson, Rachael; Ji, Kaiying – Higher Education Research and Development, 2020
For higher education graduates to be effective in the workplace, they require strong technical skills and the capability to operate across diverse knowledge landscapes to solve real world problems. At an Australian university, an interdisciplinary, short-term study tour programme was utilised to enhance students' inexplicit employability skills…
Descriptors: Student Attitudes, Employment Potential, Teamwork, Interdisciplinary Approach
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Matsui, Hisae – Research-publishing.net, 2020
This chapter reports the challenges that both the students and the teachers experienced in a telecollaborative project between a Japanese university and an American university. In this semester-long project, the students in groups of three to five from both universities worked collectively mainly asynchronously and in occasional synchronous…
Descriptors: Barriers, Computer Mediated Communication, Synchronous Communication, Intercultural Communication
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Dailey, Rocky; Hauschild-Mork, Melissa – InSight: A Journal of Scholarly Teaching, 2017
This study takes a grounded theory approach as a basis for a case study examining a cross-disciplinary artistic and academic collaborative project involving faculty from the areas of English, music, dance, theatre, design, and visual journalism resulting in the creation of research, scholarly, and creative activity that fosters student engagement…
Descriptors: Grounded Theory, Case Studies, Interdisciplinary Approach, Research
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