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Song, Donglei; Ju, Ping; Xu, Hao – EURASIA Journal of Mathematics, Science & Technology Education, 2017
Many gamification designs in education do effectively mobilize students to some extent. Yet, there is still very little research to account for the specific influence on each student. It is essential to determine whether the students can be engaged by gamification in terms of various psychological factors. In this paper, the game element point was…
Descriptors: College Students, Educational Games, Games, Learner Engagement
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Shadiev, Rustam; Wu, Ting-Ting; Huang, Yueh-Min – Interactive Learning Environments, 2017
In this study, we provide STR-texts to non-native English speaking students during English lectures to facilitate learning, attention, and meditation. We carry out an experiment to test the feasibility of our approach. Our results show that the participants in the experimental group both outperform those in the control group on the post-tests and…
Descriptors: College Students, Second Language Learning, English (Second Language), Assistive Technology
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Marefat, Hamideh; Rezaee, Abbas Ali; Naserieh, Farid – Journal of Information Technology Education: Research, 2016
In recent years, gloss presentation format or the location where a gloss appears with respect to its related target word has received renewed attention. Research suggested that different gloss presentation formats could have differential effects on reading comprehension and/or vocabulary learning. This study hypothesized that the effectiveness of…
Descriptors: Foreign Countries, College Students, English (Second Language), Second Language Learning
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Wecker, Christof – Computers & Education, 2012
The objective of this study was to test whether information presented on slides during presentations is retained at the expense of information presented only orally, and to investigate part of the conditions under which this effect occurs, and how it can be avoided. Such an effect could be expected and explained either as a kind of redundancy…
Descriptors: Cognitive Processes, Difficulty Level, Attention, Hypothesis Testing