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Jiawei, Wang; Mokmin, Nur Azlina Mohamed – Education and Information Technologies, 2023
Virtual reality (VR) has been one of the most widely developed forms of an alternate reality for use in education over the past few decades. Educators in many subjects are experimenting with incorporating this technology into their teaching processes, with the intention of creating a learning environment that their students can interact with to…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Art Education
Xiaohu Xie; Tao Wang – Education and Information Technologies, 2024
Technological progress has a significant impact on higher education and increases the popularity of artificial intelligence technologies in universities of different countries. This research was based at Tianshui Normal University in China. The authors examined the impact of an interactive learning environment based on artificial intelligence in…
Descriptors: Artificial Intelligence, Technology Uses in Education, Influence of Technology, Foreign Countries
Chantraine Braillon, Cécile; Idmhand, Fatiha – Education for Information, 2023
In the framework of DiMPAH (Digital Methods Platform for Arts and Humanities), an online course "e-spect@tor for performing arts" has been designed to make available digital methods created by the Digital Humanities project "The spectator's school" to the scientific community and the students. The main aim of this course is to…
Descriptors: Theater Arts, Art Education, Video Technology, Electronic Learning
Min-Chi Chiu; Gwo-Jen Hwang – Education and Information Technologies, 2024
Fostering students' critical thinking and creative thinking is an important aim in education. For example, art courses not only focus on artwork creation, but also on theoretical knowledge for identifying artworks. In the conventional lecture-based instruction mode for theoretical knowledge delivery, students' learning outcomes could be affected…
Descriptors: Critical Thinking, Thinking Skills, Creative Thinking, Skill Development
Gu, Chao; Sun, Jie; Chen, Tong; Miao, Wei; Yang, Yunshuo; Lin, Shuyuan; Chen, Jiangjie – Journal of Intelligence, 2022
In terms of the teaching process of matte painting, it is essential for students to develop a sound understanding of the relationship between virtual and physical environments. In this study, first-person view (FPV) drones are applied to matte painting courses to evaluate the effectiveness of the teaching, and to propose more effective design…
Descriptors: Art Education, Painting (Visual Arts), Robotics, Aviation Technology
Luangmongkol, Kiattisak – Shanlax International Journal of Education, 2021
The purposes of this study were to develop instructional videos for Lai Kammalor Drawing, to assess their effectiveness, and to compare students' ability before and after learning through instructional videos for Lai Kammalor Drawing. The participants in this study were undergraduate students who were majoring in Arts Education from a public…
Descriptors: Foreign Countries, Video Technology, Educational Technology, Technology Uses in Education
Anisimova, Tatyana; Sabirova, Fairuza; Shatunova, Olga; Bochkareva, Tatyana; Vasilev, Vladimir – Education Sciences, 2022
The purpose of this study is to analyze the problems of quality training of personnel for the digital economy of Russia during the pandemic within the framework of STEAM education and to identify their solutions with the help of the most effective distance learning tools. The research is based on a survey of 138 respondents (students of the…
Descriptors: Foreign Countries, Art Education, STEM Education, Distance Education
Jiawei Wang; Nur Azlina Mohamed Mokmin; Shaorong Ji – Interactive Learning Environments, 2024
Since the turn of the millennium, virtual reality (VR) has become a popular global research topic. Educators are eager to employ VR for interactive learning, potentially enhancing student engagement and efficiency. Researchers have conducted numerous trials, with students across disciplines achieving notable results, affirming VR's effectiveness,…
Descriptors: College Students, Art Education, Learning Experience, Computer Simulation
Ergin, Demirali Yasar; Gürbüz, Aylin; Sakarya, Gül – Online Submission, 2021
The purpose of this research is to identify the difficulties in art education at the university due to the transition from face-to-face education to distance education due to the COVID-19 outbreak. The universe of the research is the Faculty of Education Fine Arts Education Department, Conservatoire and the Faculty of Fine Arts undergraduate and…
Descriptors: Art Education, College Students, Distance Education, School Closing
Özcan, Kemal – International Journal of Curriculum and Instruction, 2022
The era we live in has a quality allowing all new fields and different uses of media and technology. In this unavoidable development and transformation, the individual's attitude and usage of these contents also varies. It is important to focus on some concepts and relations before we talk about our study including these reviews The students of…
Descriptors: Art Education, Information Technology, Student Attitudes, Internet
Johnson, Rhiannan; Cantrell, Kate; Cutcliffe, Katrina; Batorowicz, Beata; McLean, Tanya – Art Education, 2023
In the present moment, art educators need to facilitate high-quality online learning experiences through the integration of collaborative learning, peer-based feedback, and effective educational technologies. In practice-based visual arts courses, it is also essential to focus on student engagement with the studio processes and material outcomes…
Descriptors: Visual Arts, Educational Technology, Learner Engagement, Sense of Community
Qi An – Education and Information Technologies, 2024
The importance of using innovative technologies in modern education is continuously growing. This paper examines the influence of intelligent painting systems (IPS) on student self-efficacy and involvement. The conducted study involved 234 students from the Guangzhou Academy of Fine Arts. An experimental approach was used to ensure scientific…
Descriptors: Foreign Countries, College Students, Art Education, Painting (Visual Arts)
Halyna Kuzmenko; Veronika Zaitseva; Sv?tlana Zar?a; Svitlana Shman; Olha Konovalova; Alla Buihasheva – Journal of Education and Learning (EduLearn), 2025
The article aims to determine the impact of a psychologically grounded interactive educational space on the professional self-realization of future art professionals. The study used the methodology "type and level of professional self-realization," methodology for studying satisfaction, test for studying the motivation of professional…
Descriptors: Foreign Countries, College Students, Art Education, Artists
Chiu, Min-Chi; Hwang, Gwo-Jen; Hsia, Lu-Ho – British Journal of Educational Technology, 2023
In artwork appreciation activities, visiting physical exhibitions in art museums is often limited by time, distance and cost. Thus, conventional teaching is mostly conducted through textbooks, presentation slides or videos. However, by presenting artwork appreciation through a lecture, it is difficult for students to feel the beauty of artworks,…
Descriptors: Art Appreciation, Experiential Learning, Computer Simulation, Art Education
Xiaozhe Yang; Pei-Yu Cheng; Xin Liu; Sheng-Pao Shih – Education and Information Technologies, 2024
This paper presents a new art metaverse prototype, constructed using virtual reality technology to create an immersive scene with a specific artistic style and integrate virtual avatar technology to allow interaction with characters in the art painting. Ninety-six college students participated in the study, divided into two groups: the virtual…
Descriptors: Computer Simulation, Simulated Environment, Art Education, Technology Uses in Education