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Maisa Mielikäinen; Essi Viippola; Tauno Tepsa – E-Learning and Digital Media, 2024
The increase in remote work in the Information and Communication Technology (ICT) industry has introduced the need for research into team collaboration platforms and education using a project-based blended learning approach. This study investigates the perceptions of ICT engineering students (N = 56) at Lapland University of Applied Sciences in…
Descriptors: Foreign Countries, College Students, Engineering Education, Communities of Practice
Syynimaa, Kirsi; Lainema, Kirsi; Lainema, Timo – International Association for Development of the Information Society, 2022
Game-based learning (GBL) environments are shown to support open-ended inquiry, collaborative learning, shared knowledge creation and decision-making processes. The study at hand focuses on examining students' descriptions of problematic situations and collaborative learning in a virtual simulation game. We were interested in what kinds of…
Descriptors: Teamwork, Cooperative Learning, Game Based Learning, Electronic Learning
Faisal Channa; Muhterem Dindar; Andy Nguyen; Rohit Mishra – Scandinavian Journal of Educational Research, 2024
This study explored the sequential interplay between challenges and regulatory processes in high- and low-performing collaborative groups. 66 students from a Finnish higher education institution participated in a collaborative task in groups of three. Approximately 34 h of video data were coded. The sequential analysis revealed that both groups…
Descriptors: Cooperative Learning, High Achievement, Low Achievement, Foreign Countries
Morgado, Margarida; Vesala-Varttala, Tanja – Language Learning in Higher Education, 2023
English for Specific Purposes (ESP) teachers in Higher Education struggle with introducing variation and meaning into courses, while addressing 21st century skills development for global employment markets. Digital storytelling in its many forms constitutes fertile ground for engaging students while learning the specific academic and professional…
Descriptors: English for Special Purposes, Second Language Instruction, Second Language Learning, Story Telling
Ahmad, Muhammad Ovais; Liukkunen, Kari – International Association for Development of the Information Society, 2019
Providing opportunities for students to work on real-world software development projects for real customers is critical to prepare students for the IT industry. Such projects help students to understand what they will face in the industry and experience real customer interaction and challenges in collaborative work. To provide this opportunity in…
Descriptors: Computer Software, Experiential Learning, Cooperative Learning, Computer Science Education
Apiola, Mikko; Lokkila, Erno; Laakso, Mikko-Jussi – International Journal of Information and Learning Technology, 2019
Purpose: Digital learning has become a global trend. Partly or fully automatic learning systems are integrated into education in schools and universities on a previously unseen scale. Learning systems have a lot of potential for re-education, life-long learning and for increasing access to educational resources. Learning systems create massive…
Descriptors: Educational Technology, Technology Uses in Education, Computer Science Education, College Students
Casañ-Pitarch, Ricardo; Candel-Mora, Miguel Ángel – Teaching English with Technology, 2021
Telecollaboration seems to be a present emerging practice in education. In this sense, telecollaboration is wide and covers several areas of work and study, and it can also concern hybrid ones. This research focuses on developing learners' digital competence, English language skills for professional purposes, and knowledge on recycling matters…
Descriptors: Telecommunications, Technological Literacy, Language Skills, Educational Technology
Väisänen, Sanna; Hirsto, Laura – Education Sciences, 2020
Higher education students need both generic skills and field-specific knowledge in order to cope with the diverse demands of working life. The aim of this study was to gain a better understanding of the development of university students' working life skills and of how these skills can be developed in learning environments utilizing the flipped…
Descriptors: Flipped Classroom, Job Skills, Soft Skills, 21st Century Skills
Järvenoja, Hanna; Järvelä, Sanna; Törmänen, Tiina; Näykki, Piia; Malmberg, Jonna; Kurki, Kristiina; Mykkänen, Arttu; Isohätälä, Jaana – Frontline Learning Research, 2018
This paper describes our research approach in which we have focused on situational and contextual variations in motivation and emotion regulation to better understand its role, appearance and function in collaborative learning situations. We have used research designs that employ process-oriented measures combined with subjective interpretations…
Descriptors: Student Motivation, Emotional Response, Self Control, Learning Processes
Korkealehto, Kirsi; Leier, Vera – International Journal of Computer-Assisted Language Learning and Teaching, 2021
This research presents a virtual exchange project between two tertiary institutions in New Zealand and Finland with 26 participants who were intermediate German language students. During the project, the students used a closed Facebook group to post about given topics; the posts combined video, audio, and text that adhered to multimodal…
Descriptors: German, Second Language Learning, Second Language Instruction, Learner Engagement
Koskinen, Pekka; Lämsä, Joni; Maunuksela, Jussi; Hämäläinen, Raija; Viiri, Jouni – International Journal of STEM Education, 2018
Background: Productive learning processes and good learning outcomes can be attained by applying the basic elements of active learning. The basic elements include fostering discussions and disputations, facing alternative conceptions, and focusing on conceptual understanding. However, in the face of poor course retention and high dropout rates,…
Descriptors: Active Learning, Educational Strategies, Teaching Methods, Models
Riitaoja, Anna-Leena; Posi-Ahokas, Hanna; Janhonen-Abruquah, Hille – International Journal of Development Education and Global Learning, 2019
This article discusses North-South-South higher education collaboration as a context for development education. We analyse an intensive course on qualitative research methods and culturally responsive education organized by a network of five universities from global South and global North. The course aimed to enhance qualitative understanding of…
Descriptors: Cooperative Learning, Educational Cooperation, Epistemology, Educational Quality
Rasi, Päivi; Vuojärvi, Hanna – British Journal of Educational Technology, 2018
This study aims to develop asynchronous formative audio feedback practices for mobile learning in higher education settings. The development was conducted in keeping with the principles of design-based research. The research activities focused on an inter-university online course, within which the use of instructor audio feedback was tested,…
Descriptors: Asynchronous Communication, Feedback (Response), Formative Evaluation, Evaluation Methods
Vuopala, Essi; Hyvönen, Pirkko; Järvelä, Sanna – Active Learning in Higher Education, 2016
Despite the numerous studies on social interaction in collaborative learning, little is known about interaction forms in successful computer-supported collaborative learning situations. The purpose of this study was to explore and understand student interaction in successful collaborative learning during a university course which was mediated by…
Descriptors: Interaction, Cooperative Learning, Computer Uses in Education, College Students
Leier, Vera; Korkealehto, Kirsi – Research-publishing.net, 2018
This reflective practice paper presents an excerpt of the outcome of a telecollaboration project between two tertiary institutions in New Zealand and Finland. Twenty-six intermediate students of German in the two countries used a Facebook-group to write about given topics which were part of their final assessment. The posts were a combination of…
Descriptors: Intercultural Communication, Computer Mediated Communication, Video Technology, Audio Equipment