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Joko Slamet; Yazid Basthomi; Francisca Maria Ivone; Evi Eliyanah – Teaching & Learning Inquiry, 2024
Massive open online courses (MOOCs) have significantly advanced online education. Yet, MOOC instructors still grapple with the ongoing challenge of low learner engagement while striving to foster autonomous and self-directed learning (SDL). Integrating gamification into these courses could be a promising solution. However, the extent to which…
Descriptors: Foreign Countries, College Students, Gamification, English for Academic Purposes