Publication Date
In 2025 | 0 |
Since 2024 | 6 |
Since 2021 (last 5 years) | 6 |
Since 2016 (last 10 years) | 6 |
Since 2006 (last 20 years) | 6 |
Descriptor
Source
Interactive Learning… | 2 |
Cogent Education | 1 |
Education and Information… | 1 |
Educational Technology &… | 1 |
Innovation in Language… | 1 |
Author
Gwo-Jen Hwang | 6 |
Bowen Jing | 1 |
Jan-Pan Hwang | 1 |
Jinjin Liu | 1 |
Khawanying Sriprasertpap | 1 |
Lin Luan | 1 |
Lu-Ho Hsia | 1 |
Min-Chi Chiu | 1 |
Pitchada Prasittichok | 1 |
Shi-Man Wang | 1 |
Suradet Jitprapaikulsarn | 1 |
More ▼ |
Publication Type
Journal Articles | 6 |
Reports - Research | 5 |
Reports - Evaluative | 1 |
Education Level
Higher Education | 6 |
Postsecondary Education | 6 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Min-Chi Chiu; Gwo-Jen Hwang – Education and Information Technologies, 2024
Fostering students' critical thinking and creative thinking is an important aim in education. For example, art courses not only focus on artwork creation, but also on theoretical knowledge for identifying artworks. In the conventional lecture-based instruction mode for theoretical knowledge delivery, students' learning outcomes could be affected…
Descriptors: Critical Thinking, Thinking Skills, Creative Thinking, Skill Development
Pitchada Prasittichok; Suradet Jitprapaikulsarn; Khawanying Sriprasertpap; Gwo-Jen Hwang – Cogent Education, 2024
Fostering students' knowledge and courage to face illegal or immoral problems is a critical aim in educational settings. However, it is challenging for students who lack knowledge and social experience to comprehend the sins behind the immoral cases and have the moral courage to deal with those problems. Therefore, in the present study, an…
Descriptors: Computer Simulation, Educational Games, Game Based Learning, Ethics
Yun-Fang Tu; Gwo-Jen Hwang – Interactive Learning Environments, 2024
The present study employed the draw-a-picture technique and epistemic network analysis (ENA) to reveal university students' viewpoints on ChatGPT-supported learning, as well as the conceptions, roles, and educational objectives of ChatGPT-supported learning among university students with different learning attitudes. The results showed that…
Descriptors: College Students, Student Attitudes, Knowledge Level, Artificial Intelligence
Lin Luan; Yanqing Yi; Gwo-Jen Hwang; Yan Dong; Bowen Jing; Jinjin Liu – Innovation in Language Learning and Teaching, 2024
Purpose: This mixed-methods study proposed a digital-storytelling-based (DST-based) online flipped learning approach during the pandemic, and investigated its impact on EFL learners' willingness to communicate (WTC) and their perceptions of the approach. Design/methodology/approach: A 16-week quasi-experiment was carried out in a college English…
Descriptors: Story Telling, Educational Technology, English (Second Language), COVID-19
Xiao-Ming Wang; Wen-Qing Zhou; Gwo-Jen Hwang; Shi-Man Wang; Tong Huang – Educational Technology & Society, 2024
Knowing the factors affecting students' learning achievement in digital learning is a crucial educational issue nowadays. However, recent research has paid less attention to how an individual's internal factors (prior knowledge) influence their learning achievement through cognitive engagement, and previous studies generally employed students'…
Descriptors: Electronic Learning, Prior Learning, Cognitive Processes, Learner Engagement
Lu-Ho Hsia; Gwo-Jen Hwang; Jan-Pan Hwang – Interactive Learning Environments, 2024
To improve students' sports skills performance, it is important to engage them in reflective practice. However, in physical classes, a teacher generally needs to face a number of students, and hence it is almost impossible to provide detailed guidance or feedback to individual students. Scholars have been trying to use Artificial Intelligence (AI)…
Descriptors: Artificial Intelligence, Technology Uses in Education, Physical Education, Feedback (Response)