Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 2 |
Descriptor
Source
ProQuest LLC | 2 |
Publication Type
Dissertations/Theses -… | 2 |
Education Level
Higher Education | 2 |
Postsecondary Education | 2 |
High Schools | 1 |
Secondary Education | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Meets WWC Standards without Reservations | 1 |
Meets WWC Standards with or without Reservations | 1 |
Leveling Up: Video Games, Development and the Narrated Everyday Experiences of Male College Students
Haddad, Vanessa L. – ProQuest LLC, 2016
Video games have become an integral part of the day to day lives of many people across gender, race, and age in the United States. They have become particularly important in the college student population, with nearly two thirds of all college students playing on a regular basis (Lee, 2003). While much of the scholarly research in this area…
Descriptors: Males, College Students, Higher Education, Video Games
Thachil, Shoba Anne – ProQuest LLC, 2013
This study examined factors that relate to the persistence of first-generation undergraduate students in a 4-year public university in the Southeastern United States. Results were analyzed from a 2011 two-part survey: CARES-I (College Assessment of Readiness for Entering Students-Intent) and CARES-A (College Assessment of Readiness for Entering…
Descriptors: First Generation College Students, Undergraduate Students, Academic Persistence, Semi Structured Interviews