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Parong, Jocelyn; Mayer, Richard E. – Journal of Computer Assisted Learning, 2021
As immersive virtual reality (IVR) systems proliferate in classrooms, it is important to understand how they affect learning outcomes and the underlying affective and cognitive processes that may cause these outcomes. Proponents argue that IVR could improve learning by increasing positive affective and cognitive processing, thereby supporting…
Descriptors: Virtual Classrooms, Cognitive Processes, Affective Behavior, Comparative Analysis
Aheisibwe, Irene; Kobusigye, Loyce; Tayebwa, James – African Educational Research Journal, 2021
In Uganda, there is a problem of graduate unemployment which has caused teachers, employers, policymakers, and the entire community to appreciate a critical role in bridging the existing gaps in education. This study examined how Bloom's Taxonomy of Educational Objectives can be used in bridging the education gap in higher institutions of…
Descriptors: Taxonomy, Educational Objectives, Unemployment, College Graduates
Ghannam, Jumana – Research-publishing.net, 2019
In an ever-evolving competitive world, learning a Foreign Language (FL) has become essential. To enhance learners' learning proficiency, learners should be encouraged to build the necessary competence for learning an FL, and this could be done by enhancing the employment of Language Learning Strategies (LLSs), as LLSs constitute an essential…
Descriptors: Second Language Learning, Language Proficiency, Second Language Instruction, Grammar
Becker, Casey; Caterer, Evangeline; Chouinard, Philippe A.; Laycock, Robin – Journal of Autism and Developmental Disorders, 2021
Typically developing adults with low and high Autism Spectrum Quotient (AQ) scores made rapid social evaluations of neutral faces when these were primed by briefly presented emotional faces. High AQ participants rated neutral faces as more threatening than low AQ participants, regardless of the prime condition. Both groups rated target neutral…
Descriptors: Autism, Pervasive Developmental Disorders, Symptoms (Individual Disorders), Interpersonal Competence
Roche, Jennifer M.; Arnold, Hayley S. – Journal of Speech, Language, and Hearing Research, 2018
Purpose: Emotion regulation and language planning occur in parallel during interactive communication, but their processes are often studied separately. It has been suggested that emotion suppression and more complex language production both recruit cognitive resources. However, it is currently less clear how the language planning and production…
Descriptors: Emotional Response, Language Planning, Interpersonal Competence, Inhibition
Dunn, Matthew James – Curriculum Journal, 2019
This paper draws on doctoral research exploring the lived experiences of secondary school students during their first year of A-level study, through the theoretical lens of the Threshold Concept Framework. A longitudinal design frame based on Interpretative Phenomenological Analysis is employed, thus providing an original use of this methodology…
Descriptors: Biology, Secondary School Students, Scientific Concepts, Longitudinal Studies
Wang, Si; Andrews, Glenda; Pendergast, Donna; Neumann, David; Chen, Yulu; Shum, David H. K. – Journal of Cognition and Development, 2022
To date, cross-cultural studies on Theory of Mind (ToM) have predominantly focused on preschoolers. This study focuses on middle childhood, comparing two samples of mainland Chinese (n = 126) and Australian (n = 83) children aged between 5.5 and 12 years. Strange Stories, the most commonly used measure of ToM, was employed. The study aimed to…
Descriptors: Theory of Mind, Preschool Children, Measures (Individuals), Story Telling
Han, Moonhyun; Gutierez, Sally B. – Science Education, 2021
In this qualitative case study, we purposively selected a passive student in elementary science class from a small group and examined what factors contributed to her socially and momentarily construction of epistemic emotions. We used various data such as emotion diaries, transcripts of the video recordings, postlesson interviews, and field notes…
Descriptors: Elementary School Students, Science Instruction, Case Studies, Epistemology
Cayer, Randeen M. – BU Journal of Graduate Studies in Education, 2020
This study investigated Canadian high school teachers' attitudes toward the inclusion of students with special education needs in the general classroom environment. Teachers' cognitive, affective, and behavioural attitudes toward inclusion were examined. Data were collected by using a 7-point Likert scale survey called the Inclusion Scale for High…
Descriptors: Foreign Countries, High School Teachers, Inclusion, Teacher Attitudes
Anwar, Yunita Arian Sani – Biochemistry and Molecular Biology Education, 2020
Biochemistry learning in higher education not only aims to allow students to remember the concepts learned, but also to achieve meaningful learning. This study examines the implementation of the multilevel inquiry approach in order to achieve meaningful biochemistry learning. Such as approach begins with a structured inquiry, leading to a guided…
Descriptors: Biochemistry, Science Instruction, Teaching Methods, Higher Education
Amaral, Fay A.; Krägeloh, Chris; Henning, Marcus A.; Moir, Fiona – Australian Journal of Career Development, 2023
Transitioning from high school is known to be challenging for students. Utilising the Preferred Reporting Items for Systematic Reviews and Meta-analysis for scoping review guidelines, this scoping review examined the extent of existing research on the association of career indecision with depression, negative thoughts, and the role of…
Descriptors: High School Students, Career Choice, Decision Making, Depression (Psychology)
Javora, Ondrej; Hannemann, Tereza; Stárková, Tereza; Volná, Kristina; Brom, Cyril – British Journal of Educational Technology, 2019
Little is known about what design elements in digital learning games enhance learning; especially in the case of child audiences. This study examines the effects of a learning game's visual design on perceived attractiveness and learning outcomes. We developed two visual designs for the game: one with supposedly high esthetic value and another…
Descriptors: Computer Games, Video Games, Design, Audiences
Kusmaryono, Imam; Suyitno, Hardi; Dwijanto, Dwijanto; Dwidayati, Nurkaromah – International Journal of Instruction, 2019
This study applied mixed methods with concurrent triangulation design that combines quantitative and qualitative research method in a balanced manner and convergence. Population in this study was as 188 students of 8th grade in a state junior high school in Semarang City, Indonesia. By using purposive sampling technique, 60 students were selected…
Descriptors: Grade 8, Junior High School Students, Student Characteristics, Mathematics Skills
Spanna, Catherine A.; Shute, Valerie J.; Rahimi, Seyedahmad; D'Mello, Sidney K. – Grantee Submission, 2019
We conducted an exploratory study on affect regulation during game-based learning where 110 college-aged participants (M[subscript age] = 22.14, SD[subscript age] = 1.24; 50.0% female; 70.0% White) played an easy, medium, and difficult level of an educational game (Physics Playground) while self-reporting their strongest affective state and…
Descriptors: Cognitive Processes, Affective Behavior, Psychological Patterns, Educational Games
Banerjee, Mita; Zlatkin-Troitschanskaia, Olga – Studies in Higher Education, 2021
One of the central challenges educators face today, especially in higher education, is the gap between warranted (domain-specific) knowledge and the prior beliefs students hold about certain concepts and phenomena (preconceptions). In the Internet age, students often self-directedly acquire knowledge from an increasingly large number of…
Descriptors: Student Attitudes, Learning Processes, Decision Making, Cognitive Processes