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Rashmi Khazanchi; Daniele Di Mitri; Hendrik Drachsler – Journal of Computer Assisted Learning, 2025
Background: Despite educational advances, poor mathematics achievement persists among K-12 students, particularly in rural areas with limited resources and skilled teachers. Artificial Intelligence (AI) based systems have increasingly been adopted to support the diverse learning needs of students and have been shown to enhance mathematics…
Descriptors: Mathematics Achievement, Rural Areas, Artificial Intelligence, Individualized Instruction
Ménager, David H. – ProQuest LLC, 2021
This dissertation presents a novel theory of event memory along with an associated computational model that embodies the claims of view which is integrated within a cognitive architecture. Event memory is a general-purpose storage for personal past experience. Literature on event memory reveals that people can remember events by both the…
Descriptors: Artificial Intelligence, Computer Software, Models, Information Processing
Imdadullah Hidayat-ur-Rehman – Journal of Research in Innovative Teaching & Learning, 2024
Purpose: Digital technology's integration into education has transformed learning frameworks, necessitating the exploration of factors influencing students' engagement in digital informal settings. This study, grounded in self-determination theory (SDT), proposes a model comprising artificial intelligence (AI) competence, chatbot usage, perceived…
Descriptors: Artificial Intelligence, Personal Autonomy, Learner Engagement, Informal Education
Lingfei Luan; Xi Lin; Yan Dai; Shu Hu; Qianlu Sun – Asian Journal of Distance Education, 2024
The emergence of ChatGPT, an AI system designed for conversation by OpenAI, has prompted conversations about its transformative possibilities in multiple fields, primarily in education. This study conducts an in-depth investigation into the emotional and cognitive factors contributing to the popularity of ChatGPT and its influence on the shift…
Descriptors: COVID-19, Pandemics, Artificial Intelligence, Computer Software
Mehmet Firat; Saniye Kuleli – Journal of Educational Technology and Online Learning, 2024
This research investigates the comparative effectiveness of the ChatGPT and the Google search engine in facilitating the self-learning of JavaScript functions among undergraduate open and distance learning students. The study employed a quasi-experimental post-test control group design to analyze the variables of disorientation, satisfaction,…
Descriptors: Comparative Analysis, Web Sites, Computer Software, Artificial Intelligence
Tracey Tokuhama-Espinosa; Jovi R. S. Nazareno; Christopher Rappleye – Teachers College Press, 2024
Writing is the highest form of thinking, as evidenced by neuroimaging that shows how more neural networks are activated simultaneously during writing than during any other cognitive activity. This book will help teachers understand how the brain learns to write by unveiling 15 stages of thinking that underpin the writing process, along with…
Descriptors: Neurosciences, Writing Assignments, Writing Processes, Feedback (Response)
Rungsilp, Chutimon; Piromsopa, Krerk; Viriyopase, Atthaphon; U-Yen, Kongpop – International Association for Development of the Information Society, 2021
The study of mind-wandering is popular since it is linked to the emotional problems and working/learning performance. In terms of education, it impacts comprehension during learning which affects academic success. Therefore, we sought to develop a machine learning model for an embedded portable device that can categorize mind-wandering state to…
Descriptors: Brain Hemisphere Functions, Diagnostic Tests, Artificial Intelligence, Cognitive Processes
Adi Korisky; Ido Davidesco; Ofek Ben-Abu; Orel Levy; Klil Abrahami; Orly Geri; Elana Zion Golumbic – Mind, Brain, and Education, 2024
Students' school requirements and learning activities engage many different cognitive processes, including language processing, memory, learning, attention, reasoning, decision-making, and social interaction. However, students rarely learn about these cognitive processes, or the brain mechanisms underlying them and therefore lack the critical…
Descriptors: Neurosciences, Artificial Intelligence, Computer Software, Learning Activities
Xizhe Wang; Yihua Zhong; Changqin Huang; Xiaodi Huang – IEEE Transactions on Learning Technologies, 2024
Reading comprehension is a widely adopted method for learning English, involving reading articles and answering related questions. However, the reading comprehension training typically focuses on the skill level required for a standardized learning stage, without considering the impact of individual differences in linguistic competence. This…
Descriptors: Reading Comprehension, Artificial Intelligence, Computer Software, Synchronous Communication
Nurul Aini; Iwan Kurniarahman; Utami Widiati; Bambang Yudi Cahyono; Yazid Basthomi – Issues in Educational Research, 2024
Our research investigated the integration of artificial intelligence in education (AIEd), focusing on Indonesian university students' perspectives. A quantitative survey design was based on the Technology Acceptance Model (TAM), a framework focused on perceived usefulness, modified by adding items related to affective aspects: interest, needs,…
Descriptors: Student Attitudes, English (Second Language), Second Language Learning, Artificial Intelligence
Viberg, Olga; Kukulska-Hulme, Agnes; Peeters, Ward – International Journal of Mobile and Blended Learning, 2023
Mobile-assisted language learning (MALL) research includes examination and development of second language learners' cognitive and metacognitive self-regulated learning skills, but the affective learning component of self-regulation in this context remains largely unexplored. Support for affective learning, which is defined by learners' beliefs,…
Descriptors: Metacognition, Computer Assisted Instruction, Second Language Learning, Second Language Instruction
Hu, Xiangen; Cai, Zhiqiang; Hampton, Andrew J.; Cockroft, Jody L.; Graesser, Arthur C.; Copland, Cameron; Folsom-Kovarik, Jeremiah T. – Grantee Submission, 2019
In this paper, we consider a minimalistic and behavioristic view of AIS to enable a standardizable mapping of both the behavior of the system and of the learner. In this model, the "learners" interact with the learning "resources" in a given learning "environment" following preset steps of learning…
Descriptors: Artificial Intelligence, Intelligent Tutoring Systems, Metadata, Behavior Patterns
Liew, Tze Wei; Tan, Su-Mae; Kew, Si Na – Information and Learning Sciences, 2022
Purpose: This study aims to examine if a pedagogical agent's expressed anger, when framed as a feedback cue, can enhance mental effort and learning performance in a multimedia learning environment than expressed happiness. Design/methodology/approach: A between-subjects experiment was conducted in which learners engaged with a multimedia learning…
Descriptors: Teaching Methods, Multimedia Instruction, Psychological Patterns, Emotional Response
Gafarov, Fail M.; Nikolaev, Konstantin S.; Ustin, Pavel N.; Berdnikov, Andrey A.; Zakharova, Valeria L.; Reznichenko, Sergey A. – EURASIA Journal of Mathematics, Science and Technology Education, 2021
The development and improvement of effective tools for predicting human behavior in real life through the features of its virtual activity opens up broad prospects for psychological support of the individual. The presence of such tools can be used by psychologists in educational, professional and other areas in the formation of trajectories of…
Descriptors: Social Media, Social Networks, Behavior Patterns, Prediction
Association Supporting Computer Users in Education, 2016
The Association Supporting Computer Users in Education (ASCUE) initiated a refereed track for paper submissions to the conference in 2008. In fact, at the 2008 business meeting, the membership approved three different presentation tracks: refereed with 3 blind reviews for each paper, session with paper where the author submits a paper but it is…
Descriptors: Computer Uses in Education, Computer Software, Conferences (Gatherings), Computers