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Ching-Huei Chen; Ching-Ling Chang – Education and Information Technologies, 2024
This study aimed to investigate the effectiveness of using AI-assisted game-based learning on science learning outcomes, intrinsic motivation, cognitive load, and learning behavior. A total of 202 seventh graders were recruited and randomly assigned to the following three groups: (1) Game only (N = 70), (2) GameGPT (N = 63), and (3)…
Descriptors: Artificial Intelligence, Game Based Learning, Technology Uses in Education, Science Instruction
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Walczyk, Jeffrey J.; Wei, Min; Grifith-Ross, Diana A.; Goubert, Sarah E.; Cooper, Alison L.; Zha, Peijia – Journal of Educational Psychology, 2007
An account was tested of the development of the interplay between automatic processes and cognitive resources in reading. According to compensatory-encoding theory, with advancing skill, readers increasingly keep automatic processes from faltering and provide timely, accurate data to working memory by pausing, looking back, rereading, and…
Descriptors: Language Processing, Laboratory Schools, Semantics, Memory
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Sham, Diana Po Lan – Online Submission, 2002
The research was conducted in Sydney and Hong Kong using students, from grades 5 to 9, whose first language or teaching medium was English, learning to read Chinese as second language. According to cognitive load theory, the processing of single Chinese characters accompanied by pictures should impose extraneous cognitive load and thus hinders…
Descriptors: Foreign Countries, English, Native Language, Chinese