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Kooiman, Brian J.; Sheehan, Dwayne P. – American Journal of Distance Education, 2014
Exergames (active video games that require kinesthetic movement) played in proximity to other players or against a gaming machine have been linked to positive increases in cognitive functioning. This study tested to see if remote exergame play over the Internet had an impact similar to exergames that are played in proximity. The study shows that…
Descriptors: Video Technology, Educational Technology, Physical Education, Motion
Glassner, Amnon; Schwarz, Baruch B. – Learning and Instruction, 2005
The ability to critically evaluate whether information presented actually supports a given claim is essential for cognitive and social development. This paper presents a study focusing on developmental and contextual aspects of this ability (called antilogos). We tested antilogos for different variables: age group (Grades 8 and 10), direction of…
Descriptors: Grade 8, Criticism, Social Development, Grade 10