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Bowman-Perrott, Lisa; Burke, Mack D.; Zaini, Samar; Zhang, Nan; Vannest, Kimberly – Journal of Positive Behavior Interventions, 2016
The Good Behavior Game (GBG) is a classroom management strategy that uses an interdependent group-oriented contingency to promote prosocial behavior and decrease problem behavior. This meta-analysis synthesized single-case research (SCR) on the GBG across 21 studies, representing 1,580 students in pre-kindergarten through Grade 12. The TauU effect…
Descriptors: Educational Games, Classroom Techniques, Prosocial Behavior, Behavior Problems
Ducharme, Joseph M.; Harris, Kimberly E. – Behavior Therapy, 2005
Children exposed to psychosocial stressors often develop behavior disorders that include off-task responding in the classroom. We used errorless embedding, a rapport-based, nonpunitive intervention, to improve on-task behavior in such children. In a multiple-baseline across subjects design, we observed 5 children with severe behavioral…
Descriptors: Intervention, Behavior Disorders, Risk, Interpersonal Relationship