NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 5 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Sanchez, Eric; Young, Shawn; Jouneau-Sion, Caroline – Education and Information Technologies, 2017
In this article, we discuss the concept of gamification, based on a literature review and preliminary feedback from teachers using "Classcraft," a role-playing game supported by a digital platform and a mobile application that were developed to answer high school teachers' classroom management needs. Our results come from two experiments…
Descriptors: Classroom Techniques, Computer Oriented Programs, Role Playing, Secondary School Teachers
Peer reviewed Peer reviewed
Lindsay, Anne – Green Teacher, 1997
Two activities for grades 3 through 8 explore species adaptation and forestry issues in the North American rainforests. In one activity, students create imaginary species of plants or animals that are adapted for life in an ancient temperate rainforest. In the second activity, students role play groups affected by plans to log an area of the…
Descriptors: Classroom Techniques, Conservation Education, Debate Format, Ecology
Morgan, Brian – TESL Talk, 1993
Argues that ESL (English-as-a-Second-Language) teachers can aid in the development of critical insights that encourage students in the process of improving their employment possibilities. The article maintains that, through dialog with students, teachers can focus on their own assumptions regarding immigrants' work world. (12 references)…
Descriptors: Adult Students, Class Activities, Classroom Techniques, Decision Making
Peer reviewed Peer reviewed
Levin, Sandy – History and Social Science Teacher, 1989
Presents learning activities and resources for teaching senior level criminal law courses. Topics covered include arrest, search and seizure, bail, trial procedures, sentencing, and prisons. Objective is to encourage students to address societal issues. (LS)
Descriptors: Class Activities, Classroom Techniques, Correctional Institutions, Creative Teaching
Dueck, Gwen – 1993
This booklet is a practical guide to the use of games, role play, and simulation in the classroom to encourage active learning and increase opportunities for experience and reflection. Basic principles for use of these techniques are presented and include determining the game objective, planning for progressive learning processes, planning a…
Descriptors: Active Learning, Classroom Techniques, Educational Games, Educational Planning