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Savage, Julia; Healy, Jillian – Journal of University Teaching and Learning Practice, 2019
In Australia, a significant number of students enrol in first-year university biology without the benefit of high school biology. In order to help students support each other, the authors of this paper (a central unit academic developer and a biology coordinator of first-year biology) created a classroom activity that facilitated the distribution…
Descriptors: Creative Teaching, STEM Education, Outcomes of Education, Biology
Fiechtner, Susan Brown; Davis, Elaine Actis – Journal of Management Education, 2016
The issue of group learning has become an even greater concern in recent years as more college and university professors have begun to incorporate specific group assignments (i.e., assignments which require that students meet as a group and equally contribute to a final product) into their class requirements. The purpose of the present descriptive…
Descriptors: College Faculty, College Students, Student Surveys, Cooperative Learning
Hung, Yu-ju; Chen, Shu-cheng; Samuelson, Beth Lewis – TESOL Journal, 2016
Role-play is an oral classroom activity that has been promoted to provide young learners with opportunities to practice English in meaningful contexts. To familiarize elementary students with this group task, to encourage them to pay attention to their peers' performances, and to replace traditional paper-and-pencil modes of evaluating speaking…
Descriptors: Class Activities, Oral English, Role Playing, Group Activities
Donovan, Kimberly M.; Fluegge-Woolf, Erin R. – Journal of Management Education, 2015
The Under Construction Exercise was developed by the authors to highlight key factors of work design that when implemented among the work group or entire organization can lead to an environment conducive to fostering satisfaction and motivation. In the exercise, groups are assigned to one of four different conditions that are designed to emulate…
Descriptors: Experiential Learning, Group Activities, Class Activities, Job Development
Drake-Bridges, Erin; Strelzoff, Andrew; Sulbaran, Tulio – Marketing Education Review, 2011
This paper explores the use of simulations in virtual reality to teach students the fundamental processes behind retailing and product development. The project described involved one class of students who developed their own clothing lines of "virtual merchandise." A second class of students then "purchased" the wholesale…
Descriptors: Retailing, Clothing, Cooperative Learning, Student Projects
Grau, Stacy Landreth; Akin, Robert – Marketing Education Review, 2011
As educators, we have two missions. First, we must serve our students--they are both our customer and our product. Second, we aim to provide the market in general with graduates with relevant skills and knowledge for jobs that have not even been created yet. Given that most students graduating and moving into the workplace are not necessarily…
Descriptors: Learner Engagement, Majors (Students), Experiential Learning, Marketing