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Shaffer, David Williamson – Palgrave Macmillan, 2008
This book looks at how particular video and computer games--such as "Digital Zoo", "The Pandora Project", "SodaConstructor", and more--can help teach children and students to think like doctors, lawyers, engineers, urban planners, journalists, and other professionals. In the process, new "smart games" will give them the knowledge and skills they…
Descriptors: Epistemology, Children, Computers, Games
Vered, Karen Orr – Palgrave Macmillan, 2008
Karen Orr Vered demonstrates how children's media play contributes to their acquisition of media literacy. Theorizing after-school care as intermediary space, a large-scale ethnographic study informs this theory-rich and practical discussion of children's media use beyond home and classroom.
Descriptors: Foreign Countries, Ethnography, Media Literacy, Mass Media Use