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Kosonen, Kari; Ilomäki, Liisa; Lakkala, Minna – Journal of Interactive Media in Education, 2015
The present study focuses on examining how digitally guided conceptual mapping can be used in orienting students in higher education to learn complex domain content and practices. The outcomes of conceptual mapping were investigated as the orienting bases created by the students that used digitalized conceptual tools to construct an external…
Descriptors: Research Methodology, Methods Courses, College Students, Concept Mapping
Alley, Kathleen M. – ProQuest LLC, 2013
This descriptive case study examined adolescents' and emerging adults' literate and social practices within the context of a role-play-game (RPG) forum, investigating the ways participants read and collaboratively composed within this space. As a researcher, I was interested in how this space functioned and how the interactions between…
Descriptors: Role Playing, Adolescents, Young Adults, Writing (Composition)
Rice, Mary F.; Carter, Richard Allen, Jr. – Online Learning, 2016
Students with disabilities represent a growing number of learners receiving education in K-12 fully online learning programs. They are, unfortunately, also a large segment of the online learning population who are not experiencing success in these environments. In response, scholars have recommended increasing instruction in self-regulation skills…
Descriptors: Disabilities, Elementary Secondary Education, Self Control, Online Courses
Mavridis, Apostolos; Tsiatsos, Thrasyvoulos; Terzidou, Theodouli – International Journal of Game-Based Learning, 2016
This paper focuses on methodologies of serious games deployment and evaluation. Particularly, this study will present a specific category of serious games that are based on Collaborative Virtual Environments and they aim to support Collaborative Learning. We call these serious games Collaborative Virtual Educational Games (CVEG). The paper aims to…
Descriptors: Virtual Classrooms, Instructional Design, Cooperative Learning, Educational Games
Borup, Jered; Stevens, Mark A.; Waters, Lisa Hasler – Online Learning, 2015
As enrollments in cyber charter schools grow, it becomes increasingly important to understand how parents engage in their students' learning. Researchers have hypothesized that parental engagement is even more critical when online students learn from home, but few researchers have examined parents' engagement behavior--especially parents of…
Descriptors: Charter Schools, High School Students, Parent Attitudes, Student Attitudes
Barbour, Michael K.; Grzebyk, Tamme Quinn; Eye, John – Turkish Online Journal of Distance Education, 2014
Over the past decade, the number of K-12 students engaged in online learning has increased from between 40,000 and 50,000 to more than two million. Students have also gained increased access to mobile devices throughout recent years, and educators have actively looked for ways to capitalize on this trend. A case study of students enrolled in an…
Descriptors: Educational Technology, Online Courses, Technology Uses in Education, Case Studies
Katzlinger, Elisabeth; Herzog, Michael A. – Electronic Journal of e-Learning, 2014
In business education advanced collaboration skills and media literacy are important for surviving in a globalized business where virtual communication between enterprises is part of the day-by-day business. To transform these global working situations into higher education, a learning scenario between two universities in Germany and Austria was…
Descriptors: Foreign Countries, Cooperative Learning, Educational Technology, Technology Uses in Education
Bravo, Javier; García-Magariño, Iván – Journal of Interactive Learning Research, 2015
Distance education started being limited in comparison to traditional education. Distance teachers and educational organizations have overcome most of these limits, but some other limits still remain as challenges. One of these challenges is to collaboratively learn concepts in an immersive way, similarly to the education "in situ".…
Descriptors: Higher Education, Distance Education, Learning Activities, Cooperative Learning
Richardson, Jayson W.; LaFrance, Jason; Beck, Dennis – American Journal of Distance Education, 2015
The purpose of this case study was to examine challenges faced by virtual school leaders in the United States. Through semistructured interviews, the researchers explored challenges faced by eighteen leaders of fully online or blended online programs. Analysis revealed six main challenges: funding, staff, accountability, time, parents, and…
Descriptors: Case Studies, Virtual Classrooms, Educational Administration, Leadership Effectiveness
Marcos, Teri A.; Loose, William V. – Educational Leadership and Administration: Teaching and Program Development, 2014
This program report provides insights on the growing national and state trends in PreK-12 and higher education to deliver fully online programs for learners of all types and from many walks of life. It documents the strategies and program constructs Azusa Pacific University's fully online Educational Leadership faculty engages within their…
Descriptors: Educational Administration, Administrator Education, Online Courses, Leadership Training
Schmidt, Matthew; Galyen, Krista; Laffey, James; Babiuch, Ryan; Schmidt, Carla – Journal of Interactive Learning Research, 2014
Design-based research (DBR) and open source software are both acknowledged as potentially productive ways for advancing learning technologies. These approaches have practical benefits for the design and development process and for building and leveraging community to augment and sustain design and development. This report presents a case study of…
Descriptors: Design, Research, Educational Technology, Research and Development
Ausburn, Lynna J.; Ausburn, Floyd B.; Kroutter, Paul J. – International Journal of Adult Vocational Education and Technology, 2013
This study used a cross-case analysis methodology to compare four line-of-inquiry studies of desktop virtual environments (DVEs) to examine the relationships of gender and computer gaming experience to learning performance and perceptions. Comparison was made of learning patterns in a general non-technical DVE with patterns in technically complex,…
Descriptors: Computer Games, Gender Differences, Case Studies, Virtual Classrooms
The Use of Edmodo in Creating an Online Learning Community of Practice for Learning to Teach Science
Ekici, Didem Inel – Malaysian Online Journal of Educational Sciences, 2017
This study aimed to create an online community of practice by creating a virtual classroom in the Edmodo application and ascertain the opinions of pre-service primary teachers about the effects of Edmodo on their learning to teach science and availability of Edmodo. The research used a case study, which is one method of descriptive research.…
Descriptors: Communities of Practice, Electronic Learning, Virtual Classrooms, Courseware
Research Results of Two Personal Learning Environments Experiments in a Higher Education Institution
Marín Juarros, Victoria; Salinas Ibáñez, Jesús; de Benito Crosetti, Bárbara – Interactive Learning Environments, 2014
This paper focuses on institutionally powered personal learning environments (iPLEs). The concept of the iPLE can be seen as a way universities can incorporate learner-centred approach into the architecture of their technology-enhanced learning environments. The aim of this paper is to pose that there are other ways to learn complementary to…
Descriptors: Educational Environment, Educational Technology, Web 2.0 Technologies, Technology Uses in Education
Sohn, Johannah Eve – ProQuest LLC, 2014
This descriptive case study explores the implementation of a multi-user virtual environment (MUVE) in a Jewish supplemental school setting. The research was conducted to present the recollections and reflections of three constituent populations of a new technology exploring constructivist education in the context of supplemental and online…
Descriptors: Technology Integration, Jews, Religious Education, Virtual Classrooms