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Valeria Andreoni; Alice Richard – International Journal of Sustainability in Higher Education, 2024
Purpose: The purpose of this paper is to present the 2030 SDGs Game as a pedagogical tool for the promotion of interdisciplinary education. Based on the simulation of possible world outcomes for the year 2030, the game induces participants to reflect on the socioeconomic and environmental consequences of actions and facilitate the exploration of…
Descriptors: Interdisciplinary Approach, Sustainable Development, Foreign Countries, Teaching Methods
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Brett Rocha; Kevin F. McMullen – Journal of Civil Engineering Education, 2024
Completion of an escape room activity requires participants to work as a team to find hidden clues and solve challenging puzzles to escape before time expires. The use of escape rooms for active learning may produce a positive classroom environment by improving teamwork skills, encouraging engagement with course materials, fostering intellectual…
Descriptors: Engineering Education, Teaching Methods, Student Motivation, Puzzles
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Gale, Jessica – Journal of Pre-College Engineering Education Research, 2022
Extant research and engineering education frameworks call for students to engage in personally meaningful engineering projects; however, there are few case studies documenting the work of young engineers working to design solutions to real-world problems that matter to them. This qualitative case study describes the work of a purposively selected…
Descriptors: Engineering Education, Teaching Methods, Case Studies, High School Students
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Bender, Holly S.; Garrett, Kennon M.; Hostetter, Shannon Jones – New Directions for Teaching and Learning, 2021
This chapter describes two case studies that highlight how courses can be taught simultaneously in classrooms across partnering university campuses using the effective, evidence-based team-based learning (TBL) method. The objective is to assist faculty in effectively using TBL in a synchronous virtual collaborative space.
Descriptors: Teamwork, Case Studies, Teaching Methods, Partnerships in Education
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Mehto, Varpu; Riikonen, Sini; Hakkarainen, Kai; Kangas, Kaiju; Seitamaa-Hakkarainen, Pirita – British Journal of Educational Technology, 2020
In this study, we examined maker-centred learning from an epistemic perspective, highlighting the agentic role of material engagement and artefacts in learning and creativity. The use of physical materials plays a crucial role in maker activities where the socio-epistemic aspects of knowledge creation entangle with the designing and making of…
Descriptors: Epistemology, Secondary School Students, Creativity, Entrepreneurship
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McKenna, John – Impacting Education: Journal on Transforming Professional Practice, 2022
This article provides an overview of single-case research design and how it can be used in concert with Improvement Science. Hypothetical examples of using single-case design to inform improvement efforts are provided, as is a discussion of connections between this methodology and Improvement Science. Resources for further study are also provided.
Descriptors: Educational Improvement, Teaching Methods, Instructional Leadership, Leadership Effectiveness
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Galoyan, Tamara; Songer, Nancy Butler – International Journal of Science Education, 2022
To build a sustainable future, science and engineering education programmes should emphasise scientific investigation, collaboration across traditional science topics and disciplines, and engineering design, including design and evaluation of solutions. While some research studies articulate the shifts that are needed to realise classroom learning…
Descriptors: Interdisciplinary Approach, Engineering Education, Teamwork, Scientific Research
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Lachney, Michael; Bennett, Audrey G.; Eglash, Ron; Yadav, Aman; Moudgalya, Sukanya – Computer Science Education, 2021
Background: As teachers work to broaden the participation of racially and ethnically underrepresented groups in computer science (CS), culturally responsive computing (CRC) becomes more pertinent to formal settings. Objective: Yet, equity-oriented literature offers limited guidance for developing deep forms of CRC in the classroom. In response, we…
Descriptors: Culturally Relevant Education, Computer Science Education, Equal Education, Case Studies
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Chang, Hung-Fu; Shokrolah Shirazi, Mohammad – Informatics in Education, 2022
Scrum is a widely-used framework in industry, so many schools apply it to their software engineering courses, particularly capstone courses. Due to the differences between students and industrial professionals, changing Scrum is necessary to fit capstone projects. In this paper, we suggest a decision-making process to assist instructors in…
Descriptors: Computer Science Education, Capstone Experiences, Learning Experience, Task Analysis
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Rahman, Asif Ali – International Journal of Teaching and Learning in Higher Education, 2022
This article describes a four-month-long MBA course on business communication taught at NUST Business School, National University of Sciences and Technology, Pakistan. A workshop-style approach was adopted in the course that helped the students break their emotional glass ceiling and become comfortable in their skin. The course enabled the…
Descriptors: Graduate Students, Business Administration Education, Teaching Methods, Masters Programs
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Tushev, Miroslav; Williams, Grant; Mahmoud, Anas – Computer Science Education, 2020
Background and Context: GitHub has been recently used in Software Engineering (SE) classes to facilitate collaboration in student team projects as well as help teachers to evaluate the contributions of their students more objectively. Objective: We explore the benefits and drawbacks of using GitHub as a means for team collaboration and performance…
Descriptors: Computer Software, Engineering Education, Student Projects, Teamwork
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Griffioen, Jaco; van der Drift, Monique; van den Broek, Hans – Education Sciences, 2021
This paper sets out to enhance current Maritime Crew Resource Management (MCRM) training, and with that to improve the training of technical and non-technical skills given to bachelor maritime officers. The rationale for CRM training is improving safety performance by reducing accidents caused by human error. The central notion of CRM training is…
Descriptors: Management Development, Marine Education, Case Studies, Attitude Change
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Hoffenson, Steven; Fay, Brendan – Advances in Engineering Education, 2021
In product design, there is often a disconnect between the engineers creating the product and the marketing team determining the best characteristics for the product. The research areas of "design for market systems" and "decision-based design" seek to bridge that disconnect through quantitative approaches that facilitate…
Descriptors: Engineering Education, Marketing, Decision Making, Design
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Hart, Sharon L.; Steinheider, Brigitte; Hoffmeister, Vivian E. – International Journal of Training and Development, 2019
While traditional models of training such as behavioral modeling (BMT) have been found to enhance training transfer, research suggests that more active learning strategies such as error management (EMT) and team-based learning (TBL) may be more effective. This paper analyzes BMT, EMT and TBL strategies to train employees on new enterprise…
Descriptors: Teamwork, Case Studies, Transfer of Training, Prediction
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Sohrabi, Babak; Vanani, Iman Raeesi; Iraj, Hamideh – Knowledge Management & E-Learning, 2019
e-Learning is a new educational paradigm in the age of information technology. These days, most universities worldwide consider e-learning as a strategic asset to make education accessible to everyone. The current paper evaluates the e-learning programs at the University of Tehran from an organizational point of view, and seeks to realize how it…
Descriptors: Electronic Learning, Case Studies, Universities, Foreign Countries
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