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Gale, Jessica – Journal of Pre-College Engineering Education Research, 2022
Extant research and engineering education frameworks call for students to engage in personally meaningful engineering projects; however, there are few case studies documenting the work of young engineers working to design solutions to real-world problems that matter to them. This qualitative case study describes the work of a purposively selected…
Descriptors: Engineering Education, Teaching Methods, Case Studies, High School Students
Chang, Hung-Fu; Shokrolah Shirazi, Mohammad – Informatics in Education, 2022
Scrum is a widely-used framework in industry, so many schools apply it to their software engineering courses, particularly capstone courses. Due to the differences between students and industrial professionals, changing Scrum is necessary to fit capstone projects. In this paper, we suggest a decision-making process to assist instructors in…
Descriptors: Computer Science Education, Capstone Experiences, Learning Experience, Task Analysis
Tushev, Miroslav; Williams, Grant; Mahmoud, Anas – Computer Science Education, 2020
Background and Context: GitHub has been recently used in Software Engineering (SE) classes to facilitate collaboration in student team projects as well as help teachers to evaluate the contributions of their students more objectively. Objective: We explore the benefits and drawbacks of using GitHub as a means for team collaboration and performance…
Descriptors: Computer Software, Engineering Education, Student Projects, Teamwork
Hoffenson, Steven; Fay, Brendan – Advances in Engineering Education, 2021
In product design, there is often a disconnect between the engineers creating the product and the marketing team determining the best characteristics for the product. The research areas of "design for market systems" and "decision-based design" seek to bridge that disconnect through quantitative approaches that facilitate…
Descriptors: Engineering Education, Marketing, Decision Making, Design
Ueda, Edilson Shindi – International Journal of Sustainability in Higher Education, 2018
Purpose: The purpose of this paper is to describe and analyze the first experiences (activities, attitudes and inclinations) of an undergraduate student team with eco-design activities. Design/methodology/approach: Undergraduate students of an industrial design course were invited to participate in the design project. The activities of students…
Descriptors: Undergraduate Students, Teamwork, Design, Ecology
Aguilar, Jair J. – Mathematics Teaching Research Journal, 2021
A mathematical client-driven task known as Model-Eliciting Activities was implemented with students of different levels of achievement (i.e., low, average, and high) at the high-school level. The study strived to prove that Model-Eliciting Activities can be solved by students at any achievement level and be used as an assessment tool. Students…
Descriptors: Mathematics Instruction, Mathematics Achievement, Cooperative Learning, High School Students
Friess, Wilhelm A.; Goupee, Andrew J. – IEEE Transactions on Education, 2020
Scholarship of Application. Background: Capstone courses constitute the culminating experience in engineering curricula. A core characteristic is the student team and project-based nature, with many team deliverables. The ensuing difficulty is to fairly assess the individual team member's contribution toward the team effort. Contribution: The…
Descriptors: Teamwork, Case Studies, Peer Evaluation, High Achievement
Goode, Jennifer – Journal of Technical Writing and Communication, 2021
This descriptive narrative depicts an academic program that deploys a collaborative project model for delivering concurrent multimedia courses at the undergraduate and graduate levels. Applying this model, online master's students who are studying the management of technical communication activities remotely manage teams of on-campus undergraduate…
Descriptors: Graduate Students, Undergraduate Students, Online Courses, Management Development
Fronza, Ilenia; Corral, Luis; Pahl, Claus – Journal of Information Technology Education: Research, 2020
Aim/Purpose: This work aims to introduce and evaluate an instructional strategy that aids end-users with developing their software products during intensive project-based events. Background: End-users produce software in the labor market, and one of the challenges for End-User Software Engineering (EUSE) is the need to create functional software…
Descriptors: Teaching Methods, Computer Software, Computer Science Education, Student Projects
Núñez, Cristina; Guinea, Ana; Callau, Sara; Bengoa, Christophe; Basco, Josep; Gavaldà, Jordi – Journal of Technology and Science Education, 2017
The Bachelor's Degree Final Project (BDFP) of our school aims to develop a real constructive project, enhance cooperative teamwork and increase productivity of students. We present a real case study, related with engineering and scientific innovation results obtained by BDFP, which has led to an innovative scientific study presented at the 7th…
Descriptors: Bachelors Degrees, Teamwork, Case Studies, Teaching Methods
Preston, Teresa – Marketing Education Review, 2018
Client-based group projects (CBGP) enhance learning through processes of experience and application along with peer-based learning, while independent learning may induce a more active learning role and increased level of self-responsibility. The descriptive case in this article reviews the implementation of a group independent study where project…
Descriptors: Marketing, Teaching Methods, Active Learning, Student Projects
Lutsenko, Galyna – European Journal of Engineering Education, 2018
The analysis of the current state of the Ukrainian system of engineering education indicates the prevalence of traditional teaching-learning approaches in contrast to the modern needs of the labour market. Many universities across the world use the problem/project-based learning (PBL) which is an effective approach for the development of design…
Descriptors: Case Studies, Problem Based Learning, Teaching Methods, Problem Solving
Chassidim, Hadas; Almog, Dani; Mark, Shlomo – European Journal of Engineering Education, 2018
The project-oriented and Agile approaches have motivated a new generation of software engineers. Within the academic curriculum, the issue of whether students are being sufficiently prepared for the future has been raised. The objective of this work is to present the project-oriented environment as an influential factor that software engineering…
Descriptors: Student Projects, Active Learning, Teaching Methods, Computer Software
Watson, Mary Katherine; Barrella, Elise; Wall, Thomas A.; Noyes, Caroline; Rodgers, Michael – Advances in Engineering Education, 2017
As engineering programs have begun to infuse sustainability into their undergraduate curricula, assessment tools are needed to further inform these reform efforts. The goal of this project was to demonstrate the use of a new rubric to examine students' abilities to engage in sustainable design. The rubric includes 16 sustainable design criteria…
Descriptors: Design, Sustainable Development, Engineering Education, Scoring Rubrics
Dewit, Ivo; Rohaert, Sarah; Corradi, David – Design and Technology Education, 2021
This study responds to calls to further investigate ways to make feedback more effective for students in the context of higher education. More specifically it scrutinizes the feedback practice, adapted to the exceptional reality of a partly on Campus, partly online semester-long Product-Service System (PSS) design project for first Master students…
Descriptors: Design, Teaching Methods, Feedback (Response), Masters Programs