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Hope, Alice – International Journal of Art & Design Education, 2018
Literature that addresses young children's learning in galleries and museums typically concentrates on what is already offered and discusses what has proven to be effective, or not, in accommodating their needs. This article offers insight into how objects can be explored with early years children at school, to create greater understanding of…
Descriptors: Elementary School Students, Museums, Case Studies, Role Playing
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Hao, Yijun – Early Child Development and Care, 2017
In a time when story-acting practices have gained increasing focus, little is known about the relations between family story acting and a child's interactions with the ideal models represented in stories. Drawing upon a cultural-historical perspective of play and development, this study is aimed at discovering how a child is able to interact with…
Descriptors: Play, Imagination, Acting, Child Development
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Wolfe, H. Ellie – Journal of Music Teacher Education, 2020
Preservice music teachers may devalue play as a teaching approach unless music teacher educators reintroduce them to play through role-playing, cooperative games, and other playful activities. I designed a 4-week unit on play as part of an elementary general music methods course. Student participants engaged in, reflected on, and planned play…
Descriptors: Case Studies, Preservice Teachers, Music Teachers, Music Education
Greeley-Bennett, Catherine – ProQuest LLC, 2016
The purpose of this study was to examine the effect of a literacy-based intervention on the conventional pretend play skills of preschool children who are visually impaired. The intervention involved experience books, real objects, story-reading, and role-play, which are common strategies used to teach children with visual impairments. A…
Descriptors: Literacy, Intervention, Imagination, Play
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Prosic-Santovac, Danijela – Language Teaching Research, 2017
When teaching foreign languages to very young learners, motivation is an issue that needs to be taken into account even more than in the case of any other age group. Teaching materials and students' textbooks used in schools and preschools, however carefully crafted, often fail to cater for the genuine interests of children and to invoke intrinsic…
Descriptors: Teaching Methods, Toys, Cartoons, English (Second Language)
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Kim, Mi Song – European Early Childhood Education Research Journal, 2014
This study examines the multiplicity of literacies while incorporating multiple modes of meaning to understand a young trilingual child's meaning-making processes. This qualitative study reports the results of a combination of ethnographic observations and a longitudinal case study of one child's multi-literacy development from birth to…
Descriptors: Child Development, Multilingualism, Young Children, Literacy Education
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Liang, Mei-Ya – Computer Assisted Language Learning, 2012
This article reports on an explorative case study which, in the first place, aimed to ascertain different types of foreign language play in online role-playing in "Second Life," and which, secondly aimed to describe how various sources of contextual support can explain this foreign language play. Students' written conversation was…
Descriptors: Learning Activities, Semantics, Vignettes, Computer Games
Kramer, Steven H. – ProQuest LLC, 2010
Despite the speed at which Second Life has been adopted by universities and schools to teach courses, little educational research and theory addresses this multiplayer online "world." This case study explored undergraduate university instructors' teaching methods and tools within a virtual environment. It also considered whether instructors are…
Descriptors: Virtual Classrooms, Teaching Methods, Play, Educational Research
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Dickey, Michele D. – Computers & Education, 2011
During the past two decades, digital games have become an increasingly popular source of study for academics, educational researchers and instructional designers. Much has been written about the potential of games for teaching and learning, both in the design of educational/serious games and the implementation of off-the-shelf games for learning.…
Descriptors: Instructional Design, Play, Educational Games, Classroom Environment
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Rudolph, Amanda – Teacher Education and Practice, 2008
Classroom management is a concern for preservice teachers (Charles, 2008). Teacher educators struggle to find the most effective ways to teach preservice teachers classroom management. Role-playing, combined with classroom management content, may offer a productive approach. As such, this study focused on the use of role-play with case studies to…
Descriptors: Classroom Techniques, Preservice Teachers, Play, Case Studies
Caner, Mustafa; Subasi, Gonca; Kara, Selma – Online Submission, 2010
The purpose of the study was to examine whether teacher beliefs would play a role in their actual practices while teaching target language in early phases of primary education, principally, in kindergarten and first grades in a state school. As it is a very broad research area, the researchers exclusively analyzed teaching practices and teaching…
Descriptors: Teaching Methods, Questionnaires, Second Language Instruction, Video Technology
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Snodgrass, Lyn; Blunt, Richard – South African Journal of Education, 2009
This is a case study of a conflict management intervention in two secondary schools in post-apartheid South Africa. The feature of the intervention that we examine is the use of play as an educational strategy. The literature attests that play can facilitate change by allowing learners freedom to change their behaviour and opportunities to explore…
Descriptors: Foreign Countries, Play, Conflict Resolution, Secondary School Students
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Hess, Lucille – Child Language Teaching and Therapy, 2006
Children with autism have poor pretend play abilities, which greatly affects their social skill development. This intervention technique, using an adult partner, describes how a guided story and role-play format enhanced abilities of pretence and the understanding of social roles in a ten-year-old, verbal boy with autism. By having an everyday…
Descriptors: Teaching Methods, Skill Development, Interpersonal Competence, Play
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers