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Miño Puigcercós, Raquel – Digital Education Review, 2018
The immersion of societies in the digital and networked age has led to an increase of opportunities for young people to learn across countless face-to-face and online contexts. However, youth disaffection towards school remains high and access to opportunities across and within countries is remarkably unequal. This article builds on the results of…
Descriptors: Educational Technology, Technology Uses in Education, Case Studies, Ethnography
Edwards, Susan; Bird, Jo – Journal of Early Childhood Research, 2017
Early childhood education settings are characterized by the use of play-based learning and the assessment of children's play by teachers to promote further learning. A problem with technology use in early childhood settings is that little is known about how children learn to use technologies through play. This lack of knowledge makes it difficult…
Descriptors: Early Childhood Education, Young Children, Play, Teaching Methods
Marshalsey, Lorraine; Sclater, Madeleine – Research in Comparative and International Education, 2018
This paper investigates the widespread integration of technology-enhanced learning (TEL) within specialist Communication Design studio education in the UK and Australia. The impetus for this paper has grown from the challenges facing day-to-day design studio education and the recognition that the use of technology in higher education today has…
Descriptors: Design, Specialists, Technology Integration, Teaching Methods
Marshalsey, Lorraine; Sclater, Madeleine – International Journal of Art & Design Education, 2019
This article discusses the practical and ethical challenges and benefits of using social media and video-based research methods -- also known as Photovoice -- to investigate contemporary Communication Design education. The two visual research methods discussed include the social media mobile application Snapchat® and participant-generated GoPro®…
Descriptors: Social Media, Design, Participatory Research, Action Research
Canning, Natalie; Payler, Jane; Horsley, Karen; Gomez, Chris – International Journal of Early Years Education, 2017
This study explores children's narratives of their curiosity and imagination through innovative use of an information technology app--Our Story. Novel use of the app allowed children to express and record their opinions they considered significant to them. The research captured children's approaches to everyday situations through their play.…
Descriptors: Teaching Methods, Computer Oriented Programs, Educational Technology, Technology Uses in Education
White, Tobin; Martin, Lee – TechTrends: Linking Research and Practice to Improve Learning, 2014
This paper argues for an approach to mobile learning that leverages students' informal digital practices as resources for designing mathematics classrooms activities. We briefly describe two exploratory designs along these lines, one featuring the use of photos taken by students outside class and the other centered on their recording and…
Descriptors: Mathematics Instruction, Educational Technology, Photography, Video Technology
Neufeld, Philip G.; Delcore, Henry D. – Journal of Information Technology Education: Research, 2018
Aim/Purpose: The effective adoption of an ICT across every segment of the student population may occur where the design, implementation and supports recognize and adjust for variations in adoption practices across the student population and the situatedness of the promoted ICT adoption. The goal of this study was to demonstrate methods to…
Descriptors: First Generation College Students, Student Attitudes, Adoption (Ideas), Information Technology
Harrell, Michelle H.; Kotecki, Emily – Journal of Museum Education, 2015
The Flipped Museum is an innovative model in which high school students engage in online learning before and after a museum experience at the North Carolina Museum of Art. This model, inspired by the "flipped classroom," inverts the delivery and application of knowledge in a museum setting. Beginning with an overview of the pedagogical…
Descriptors: Museums, Technology Uses in Education, Educational Technology, Online Courses
Teacher Perceptions of the Impact of Digital Photo Stories on Students with Autism Spectrum Disorder
Conn, Julie J. – ProQuest LLC, 2015
This study employed a qualitative method, multiple case study design to examine teacher perceptions of the impact of digital photo stories used as an instructional strategy with students with Autism Spectrum Disorder (ASD). Five highly qualified teachers of students with ASD from four public schools in a western North Carolina school district…
Descriptors: Story Telling, Qualitative Research, Case Studies, Teacher Attitudes
Ogata, Hiroaki; Hou, Bin; Li, Mengmeng; Uosaki, Noriko; Mouri, Kosuke; Liu, Songran – Educational Technology & Society, 2014
A Ubiquitous Learning Log (ULL) is defined as a digital record of what a learner has learned in daily life using ubiquitous computing technologies. In this paper, a project which developed a system called SCROLL (System for Capturing and Reusing Of Learning Log) is presented. The aim of developing SCROLL is to help learners record, organize,…
Descriptors: Electronic Publishing, Diaries, Educational Technology, Case Studies
Thibaut, Patricia; Curwood, Jen Scott; Carvalho, Lucila; Simpson, Alyson – Learning, Media and Technology, 2015
With the introduction of digital tools and online connectivity in primary schools, the shape of teaching and learning is shifting beyond the physical classroom. Drawing on the architecture of productive learning networks framework, we examine the affordances and limitations of an upper primary learning network and focus on how the digital and…
Descriptors: Blended Learning, Educational Technology, Technology Uses in Education, Teaching Methods
Wong, Lung-Hsiang – Educational Technology & Society, 2013
As part of a learner's learning ecology, the informal, out-of-school settings offer virtually boundless opportunities to advance one's learning. This paper reports on "Move, Idioms!", a design for Mobile-Assisted Language Learning experience that accentuates learners' habit of mind and skills in making meaning with their daily…
Descriptors: After School Programs, Telecommunications, Handheld Devices, Teaching Methods
Katz, Phyllis – Journal of Science Education and Technology, 2011
There are many influences on a child's identity. Photobook technology purposefully prepared around science explorations presents a modern opportunity to repeatedly trigger memories that reinforce the "me, as scientist" viewpoint. Semi-structured interviews at 6 and 8 years of age were conducted with a child who was the subject of a photobook of…
Descriptors: Science Activities, Internet, Scientists, Science Instruction
Glazner, Steve, Comp. – Facilities Manager, 2012
Technology touches people's lives virtually every second of the day. The work world is especially rich with changing technologies, new innovations, and continually revised processes for greater effectiveness and efficiency. One could easily say that a boiler is a boiler, or a carpet is a carpet, but the reality is that all components of all the…
Descriptors: Educational Facilities, Educational Technology, Computer Uses in Education, Case Studies
Welsh, Katharine E.; France, Derek; Whalley, W. Brian; Park, Julian R. – Journal of Geography in Higher Education, 2012
This resource paper provides guidance for staff and students on the potential educational benefits, limitations and applications of geotagging photographs. It also offers practical advice for geotagging photographs in a range of fieldwork settings and reviews three free smartphone applications (apps) for geotagging photographs (Flickr, Evernote…
Descriptors: Educational Benefits, Educational Technology, Field Experience Programs, Field Studies
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