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Showing 1 to 15 of 52 results Save | Export
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Tetikci, Ismail; Erim, Gonca; Bozlak Halaclar, Busra – European Journal of Educational Research, 2021
Individuals' levels of access to contemporary education affect the development level of the societies they live in. Changes and developments in the field of education are important in this sense. Technological advancements experienced in the general field of education have also affected visual arts education, and different points of view have…
Descriptors: Teaching Methods, Visual Arts, Art Education, Information Technology
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Robins, Alex – Education Research and Perspectives, 2020
With global conflict currently riding at its highest levels in the past 30 years, the international community has recognised the importance of engaging young women and men in shaping lasting peace. In 2015 the United Nations Security Council passed a ground-breaking resolution, Youth, Peace and Security: Resolution 2250 (United Nations Security…
Descriptors: Peace, Teaching Methods, Program Descriptions, Prevention
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Song, Min Jeong – International Journal of Technology and Design Education, 2020
In recent 5 years, digital fabrication technologies have not only advanced rapidly but have also become more user-friendly and affordable, especially regarding their educational uses. Due to these technologies' capability to link virtual and physical making, educators have extensively discussed their potential impact on fostering a…
Descriptors: Design, Teaching Methods, Creativity, Textiles Instruction
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Konak, Armagan – Journal of Education and Training Studies, 2018
The purpose of this study, which is based on qualitative data, is to reveal the opinions of art teachers on the teacher standards set by the International Society for Technology in Education. It has been observed that the majority of participants of a study group are not aware of these standards, use social networks but do not use mobile…
Descriptors: Art, Art Education, Art Teachers, Teacher Attitudes
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Marshalsey, Lorraine; Sclater, Madeleine – International Journal of Art & Design Education, 2019
This article discusses the practical and ethical challenges and benefits of using social media and video-based research methods -- also known as Photovoice -- to investigate contemporary Communication Design education. The two visual research methods discussed include the social media mobile application Snapchat® and participant-generated GoPro®…
Descriptors: Social Media, Design, Participatory Research, Action Research
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Jeong, Euiryeong – International Journal of Education and Development using Information and Communication Technology, 2020
This paper describes how the global education community can prepare for the future of education. With the aim of promoting global education and creativity, the paper leverages case studies on Korea's education reform, including the Free Semester Program (FSP) and the SMART Initiative using ICT, which are new education initiatives focused on…
Descriptors: Educational Change, Case Studies, Information Technology, Technological Literacy
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Mitchell, Val; Wilson, Garrath; Jewitt, Carey; Mackley, Kerstin Leder; Golmohammadi, Lili; Atkinson, Douglas; Price, Sara – Design and Technology Education, 2020
HCI and Industrial Design are both disciplines that are currently experiencing radical transformation in terms of their identity and scope. HCI has moved beyond its origins in human factors and cognitive psychology towards the proactive and generative design of experience. Industrial Design has similarly evolved from a concern with physical form…
Descriptors: Design, Teaching Methods, Technology Education, Interdisciplinary Approach
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Burgos, Daniel; Corbí, Alberto – Distance Education, 2018
Transgenic learning is a disruptive approach in education. It encourages modification of moving parts of the educational chain. This article provides a view of transgenic learning focused on the delivery of enriched learning contents in STEAM areas. It discusses the mutagenic role that the virtual containers may play in current distance education.…
Descriptors: Foreign Countries, STEM Education, Art Education, Resource Units
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Gibbs, William J. – Design and Technology Education, 2022
The ambiguous identity of the digital media field, the ubiquity of media, and rapid and persistent technological change and innovation pose inimitable challenges for academic programs in digital media. Digitization of media is an underlying impetus for today's rapid innovation that compels related academic programs in higher education to…
Descriptors: Design, Thinking Skills, Epistemology, Information Technology
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Heydon, Rachel; McKee, Lori; Daly, Bridget – Language and Education, 2017
This exploratory case study integrated digital media into an intergenerational art class. Its goals were to generate knowledge of how to bring young children and elders together to expand their opportunities for meaning-making and seeing themselves in affirming ways so as to generate transferable understanding of digitally enhanced multimodal…
Descriptors: Intergenerational Programs, Art Education, Handheld Devices, Case Studies
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Bazler, Judith Ann, Ed.; Van Sickle, Meta Lee, Ed. – IGI Global, 2020
STEAM education can be described in two ways. One model emphasizes the arts and is not as concerned about the accuracy of the STEM fields. In the second model, STEM content is the prevailing force with a focus on accuracy, and the arts are used in limited and secondary resources for the teaching of the content. However, in order to promote…
Descriptors: Art Education, STEM Education, Models, Teaching Methods
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da Silva, Ricardo Scucuglia Rodrigues – ZDM: The International Journal on Mathematics Education, 2020
This paper addresses the integrated use of the arts and digital technology in mathematics education--specifically involving aspects of preservice teachers' mathematical activity while engaging in music production, in pedagogic scenarios conceived of as aesthetic mathematical experiences (AMEs). Theoretically, the research evokes notions such as…
Descriptors: Music, Aesthetics, Mathematics Teachers, Teacher Education Programs
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Huang, Yujia; Li, Hui; Fong, Ricci – Early Child Development and Care, 2016
Innovation in pedagogy by technology integration in kindergarten classroom has always been a challenge for most teachers. This design-based research aimed to explore the feasibility of using Augmented Reality (AR) technology in early art education with a focus on the gains and pains of this innovation. A case study was conducted in a typical…
Descriptors: Simulated Environment, Art Education, Case Studies, Teaching Methods
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Maruyama, Ryoga; Ogata, Shinpei; Kayama, Mizue; Tachi, Nobuyuki; Nagai, Takashi; Taguchi, Naomi – International Association for Development of the Information Society, 2022
This study aims to explore an educational learning environment that supports students to learn conceptual modelling with the unified modelling language (UML). In this study, we call the describing models "UML programming." In this paper, we show an educational UML programming environment for science, technology, engineering, art, and…
Descriptors: Case Studies, Programming Languages, Learning Processes, Models
Matsu, Saime – ProQuest LLC, 2022
Adult learners often have difficulty reaching high proficiency levels in a foreign language, and curriculum experts are on a constant quest for innovative practices in foreign language learning. The problem addressed by this study was that even with the implementation of different pedagogical approaches, including immersion and technology…
Descriptors: Second Language Learning, Second Language Instruction, Spanish, Indonesian
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