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Routhe, Henrik Worm; Holgaard, Jette Egelund; Kolmos, Anette – IEEE Transactions on Education, 2023
Contribution: This research paper contributes to engineering education research with a framework for interdisciplinary learning outcomes based on students' experiences from participation in an interdisciplinary project for engineering students. A theoretical frame of reference is developed to analyze students' experience with interdisciplinary…
Descriptors: Outcomes of Education, Student Projects, Interdisciplinary Approach, Case Studies
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Zhao, Dan; Muntean, Cristina Hava; Chis, Adriana E.; Muntean, Gabriel-Miro – IEEE Transactions on Education, 2021
Contribution: This research study deploys three serious games with various topics in an entry-level C Programming module and investigates students' learning outcomes. The study also explores whether learners belonging to different subgroups benefit more from the use of serious games than their peers. The subgroups are formed based on learner…
Descriptors: Programming, Programming Languages, Teaching Methods, Computer Games
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Walker, Erica B.; Boyer, D. Matthew; Benson, Lisa C. – IEEE Transactions on Education, 2019
Contribution: This paper furthers understanding of how to use studio culture to develop instruction that supports learners' epistemic development in the context of an engineering senior design course, with a focus on student development of epistemic frames. Background: Current capstone engineering design courses do not integrate the educational…
Descriptors: Design, Studio Art, Teaching Methods, Educational Change
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Marques, Maira; Ochoa, Sergio F.; Bastarrica, Maria Cecilia; Gutierrez, Francisco J. – IEEE Transactions on Education, 2018
Carrying out real-world software projects in their academic studies helps students to understand what they will face in industry, and to experience first-hand the challenges involved when working collaboratively. Most of the instructional strategies used to help students take advantage of these activities focus on supporting agile programming,…
Descriptors: Engineering Education, Computer Software, Cooperative Learning, Metacognition
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Tsai, W.-T.; Li, W.; Elston, J.; Chen, Y. – IEEE Transactions on Education, 2011
This paper proposes a collaborative approach to enhancing the student learning experience based on Web 2.0 principles. Specifically, wiki Web sites are used by students for collaboration and for publication of course assignments, which are then shared with the class. Web 2.0 principles include: the Web as platform, harnessing collective…
Descriptors: Feedback (Response), Undergraduate Students, Undergraduate Study, Evaluation Criteria