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Price, C. Aaron; Gean, Katherine; Christensen, Claire G.; Beheshti, Elham; Pernot, Bryn; Segovia, Gloria; Person, Halcyon; Beasley, Steven; Ward, Patricia – Journal of Science Education and Technology, 2016
Casual games are everywhere. People play them throughout life to pass the time, to engage in social interactions, and to learn. However, their simplicity and use in distraction-heavy environments can attenuate their potential for learning. This experimental study explored the effects playing an online, casual game has on awareness of human…
Descriptors: Informal Education, Incidental Learning, Games, Biology
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Shultz, Jeffry – Journal of Science Education and Technology, 2009
I present a laboratory procedure for illustrating transcription, post-transcriptional modification, gene conservation, and comparative genetics for use in undergraduate biology education. Students are individually assigned genes in a targeted biochemical pathway, for which they design and test polymerase chain reaction (PCR) primers. In this…
Descriptors: Laboratory Procedures, Genetics, Biology, Science Instruction
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Jones, Marjorie A. – Journal of Science Education and Technology, 2003
Uses a commercially available meat tenderizer for the source of an enzyme that can degrade meat protein and asks students to test the effects of incubating human hair in water with or without this enzyme. Teaches scientific methodology and the importance of experimental controls. (Author/YDS)
Descriptors: Biology, Enzymes, Higher Education, Nonmajors
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Tatar, Denise; Robinson, Mike – Journal of Science Education and Technology, 2003
Attempts to answer two research questions: (1) Does the use of a digital camera in laboratory activities increase student learning?; and (2) Does the use of digital cameras motivate students to take a greater interest in laboratory work? Results indicate that the digital camera did increase student learning of process skills in two biology…
Descriptors: Academic Achievement, Biology, Educational Technology, Laboratory Experiments