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Wills, Howard P.; Caldarella, Paul; Williams, Leslie; Fleming, Kandace; Chen, Pei-Yu – Journal of Behavioral Education, 2023
Middle school is a cornerstone for success in high school. However, cognitive, emotional, and behavioral engagement of adolescents often decline as they transition from elementary to middle school, resulting in lower school grades and more challenging behaviors, especially for adolescents with or at risk for emotional and behavioral disorders…
Descriptors: Middle School Students, Classroom Techniques, Student Behavior, Intervention
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Sy, Jolene R.; Gratz, Olivia; Donaldson, Jeanne M. – Journal of Behavioral Education, 2016
The good behavior game (GBG) is a class-wide contingency management strategy that involves rewarding teams who engage in low levels of disruptive behavior. The GBG has been found to be effective with neuro-typical individuals from preschool to high school. In Study 1, teachers and experimenters implemented the GBG on alternating days in an…
Descriptors: Games, Student Behavior, Reinforcement, Criteria
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Caldarella, Paul; Wills, Howard P.; Anderson, Darlene H.; Williams, Leslie – RMLE Online: Research in Middle Level Education, 2019
During the transition from the elementary to middle grades, young adolescents may become increasingly vulnerable for emotional and behavioral problems. Class-Wide Function-Related Intervention Teams for middle level school (CW-FIT MS), the independent variable examined in this study, was developed to improve teaching and learning by fostering…
Descriptors: Classroom Techniques, Student Behavior, Intervention, Early Adolescents
Nelson, Melanie A.; Caldarella, Paul; Hansen, Blake D.; Graham, Mark A.; Williams, Leslie; Wills, Howard P. – Journal of Positive Behavior Interventions, 2018
Disruptive student behavior, a common concern for teachers, presents particular challenges for those who teach art. Class-Wide Function-Related Intervention Teams (CW-FIT) is a multitiered intervention for implementing effective classroom management strategies aligned with schoolwide positive behavior interventions and supports. CW-FIT has proven…
Descriptors: Student Behavior, Behavior Problems, Art Education, Intervention
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Tanol, Gizem; Johnson, LeAnne; McComas, Jennifer; Cote, Erin – Journal of School Psychology, 2010
The purpose of this study was to examine the differential effects of 2 versions of the Good Behavior Game (Barrish, Saunders, & Wolf, 1969), allocating teacher attention to rule violations (GBG-response cost) and to rule following (GBG-reinforcement), on student and teacher behavior. The participants were 6 kindergarten students who were…
Descriptors: Behavior Problems, Teacher Behavior, School Psychologists, Kindergarten
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Bradshaw, Catherine P.; Mitchell, Mary M.; Leaf, Philip J. – Journal of Positive Behavior Interventions, 2010
Schoolwide Positive Behavioral Interventions and Supports (SWPBIS) is a universal, schoolwide prevention strategy that is currently implemented in over 9,000 schools across the nation to reduce disruptive behavior problems through the application of behavioral, social learning, and organizational behavioral principles. SWPBIS aims to alter school…
Descriptors: Behavior Problems, Socialization, Suspension, Student Behavior