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Bowman-Perrott, Lisa; Burke, Mack D.; Zaini, Samar; Zhang, Nan; Vannest, Kimberly – Journal of Positive Behavior Interventions, 2016
The Good Behavior Game (GBG) is a classroom management strategy that uses an interdependent group-oriented contingency to promote prosocial behavior and decrease problem behavior. This meta-analysis synthesized single-case research (SCR) on the GBG across 21 studies, representing 1,580 students in pre-kindergarten through Grade 12. The TauU effect…
Descriptors: Educational Games, Classroom Techniques, Prosocial Behavior, Behavior Problems
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Burke, Mack D.; Davis, John L.; Lee, Yuan-Hsuan; Hagan-Burke, Shanna; Kwok, Oi-man; Sugai, George – Journal of Emotional and Behavioral Disorders, 2012
In this study, the authors examined the concurrent validity, predictive validity, and concurrent and predictive classification accuracy of using schoolwide behavior expectations as a universal behavioral screener. Three elementary schools implementing schoolwide positive behavior supports (SWPBS) participated. Within each school, the entire school…
Descriptors: Behavior Problems, Elementary Schools, Elementary School Students, Student Behavior
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Hagan-Burke, Shanna; Burke, Mack D.; Martin, Emma; Boon, Richard T.; Fore, Cecil, III; Kirkendoll, Donna – Education and Treatment of Children, 2005
Throughout the United States, schools and entire school districts are implementing school-wide positive behavioral supports. This systemic, team-based approach often employs assessment tools such as The Effective Behavioral Support Survey (Sugai, Todd, & Horner, 2000) as part of its implementation to improve school-wide discipline. The EBS…
Descriptors: Program Evaluation, Behavior Disorders, Positive Reinforcement, Behavior Modification