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Showing 1 to 15 of 16 results Save | Export
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Kara, Ersin; Cagiltay, Kursat – Educational Technology & Society, 2023
This paper reports on the design and development of educational games and materials that utilize affordable e-textile technology. The researchers employed a design-based approach whereby preschool children used three e-textile materials in two cycles to inform on the development of interactive materials from ordinary objects and bodily interactive…
Descriptors: Educational Games, Design, Educational Technology, Preschool Children
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Roark, Casey L.; Lescht, Erica; Hampton Wray, Amanda; Chandrasekaran, Bharath – Developmental Psychology, 2023
Categories are fundamental to everyday life and the ability to learn new categories is relevant across the lifespan. Categories are ubiquitous across modalities, supporting complex processes such as object recognition and speech perception. Prior work has proposed that different categories may engage learning systems with unique developmental…
Descriptors: Children, Preadolescents, Adults, Learning Modalities
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Bird, Jonathan M.; Karageorghis, Costas I. – Research Quarterly for Exercise and Sport, 2020
Purpose: Despite considerable interest in the effects of music in an exercise context, there is a dearth of research examining the use of music-videos. This is surprising given the ubiquity of this medium in exercise facilities. The present study sought to examine the impact of a music-video channel on the social process of exercising in a public…
Descriptors: Exercise, Music, Video Technology, Program Effectiveness
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O'Brien, Amanda M.; Schlosser, Ralf W.; Yu, Christina; Allen, Anna A.; Shane, Howard C. – Journal of Special Education Technology, 2021
Smartwatches may provide a natural, portable, and unobtrusive strategy by which to support directive-following for individuals with autism spectrum disorders (ASD). A mentor can send visual supports (e.g., photographs, videos, text) "just-in-time" (JIT) to a learner's smartwatch. This may reduce the need for extraneous face-to-face…
Descriptors: Autism, Pervasive Developmental Disorders, Assistive Technology, Interaction
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Viggiano, Maria Pia; Giovannelli, Fabio; Giganti, Fiorenza; Rossi, Arianna; Metitieri, Tiziana; Rebai, Mohamed; Guerrini, Renzo; Cincotta, Massimo – Developmental Psychology, 2017
Converging results have shown that adults benefit from congruent multisensory stimulation in the identification of complex stimuli, whereas the developmental trajectory of the ability to integrate multisensory inputs in children is less well understood. In this study we explored the effects of audiovisual semantic congruency on identification of…
Descriptors: Age Differences, Semantics, Interaction, Visual Stimuli
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Tucker, Laura; Scherr, Rachel E.; Zickler, Todd; Mazur, Eric – Physical Review Physics Education Research, 2016
Large-scale audiovisual data that measure group learning are time consuming to collect and analyze. As an initial step towards scaling qualitative classroom observation, we qualitatively coded classroom video using an established coding scheme with and without its audio cues. We find that interrater reliability is as high when using visual data…
Descriptors: Observation, Coding, Video Technology, Visual Stimuli
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Weinbach, Noam; Kalanthroff, Eyal; Avnit, Amir; Henik, Avishai – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2015
The goal of the present study was to examine if and how arousal can modulate response inhibition. Two competing hypotheses can be drawn from previous literature. One holds that alerting cues that elevate arousal should result in an impulsive response and therefore impair response inhibition. The other suggests that alerting enhances processing of…
Descriptors: Experimental Psychology, Arousal Patterns, Inhibition, Cues
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Serafini, Frank; Kachorsky, Dani; Aguilera, Earl – Journal of Children's Literature, 2015
Like other multimodal texts, the design, publication, and delivery of contemporary picture-books have been impacted by the digital revolution and the affordances of digital reading devices. Print-based picture-books are being published alongside digital narratives, and new digital picture-books are being created that no long begin as print-based…
Descriptors: Teaching Methods, Childrens Literature, Picture Books, Electronic Publishing
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Berge, Sigrid Slettebakk; Raanes, Eli – Sign Language Studies, 2013
This article explains how interpreters for deaf-blind people coordinate and express turn-taking signals in an interpreted dialogue. Empirical materials are derived from a video-ethnographic study of an interpreted-mediated board meeting with five deaf-blind participants. The results show that the interpreters provide access to visual and auditory…
Descriptors: Ethnography, Video Technology, Deaf Blind, Interpersonal Communication
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Hu, Zhonghua; Zhang, Ruiling; Zhang, Qinglin; Liu, Qiang; Li, Hong – Brain and Language, 2012
Previous studies have found a late frontal-central audiovisual interaction during the time period about 150-220 ms post-stimulus. However, it is unclear to which process is this audiovisual interaction related: to processing of acoustical features or to classification of stimuli? To investigate this question, event-related potentials were recorded…
Descriptors: Auditory Stimuli, Semantics, Interaction, Semiotics
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Li, C.-H. – Journal of Computer Assisted Learning, 2014
Most second/foreign language (L2) learners have difficulty understanding listening input because of its implicit and ephemeral nature, and they typically have better reading comprehension than listening comprehension skills. This study examines the effects of using an interactive advance-organizer activity on the DVD video comprehension of L2…
Descriptors: Second Language Instruction, Video Technology, Comprehension, Sensory Experience
Tolentino, Lisa – ProQuest LLC, 2013
This dissertation describes the development of a state-of-the-art immersive media environment and its potential to motivate high school youth with autism to vocally express themselves. Due to the limited availability of media environments in public education settings, studies on the use of such systems in special education contexts are rare. A…
Descriptors: Autism, Educational Media, High School Students, Verbal Communication
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Klorer, P. Gussie – Art Therapy: Journal of the American Art Therapy Association, 2009
Children today are continually bombarded with visual and auditory stimulation, and many make their connections in cyberspace to the detriment of real-time face-to-face encounters with other people. The negative effects of multitasking and technological overload on children and adolescents are discussed in this viewpoint article from the…
Descriptors: Stimulation, Attention Deficit Disorders, Art Therapy, Information Technology
Jacobs, George M.; Wang, Aili; Li, Xishuang; Xie, Yongye – Online Submission, 2008
This chapter begins with a section that describes cooperative learning and explains eight cooperative learning principles. The second section looks briefly at why making thinking audible and visible enriches students' thinking. Making thinking audible means that teachers and students speak out what is going through their minds as they do a task,…
Descriptors: Cooperative Learning, Thinking Skills, Auditory Stimuli, Visual Stimuli
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Hegelheimer, Volker; Tower, Dustin – System: An International Journal of Educational Technology and Applied Linguistics, 2004
Recent CALL research has started to go beyond the comparison of CALL versus non-CALL environments to explore what learners do while going through CALL activities. One important strand within that area has focused on the use and utility of providing learners with opportunities to request modified input. While many studies have carried out research…
Descriptors: Computer Assisted Instruction, Second Language Instruction, Interaction, Observation
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