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Dye, M. W. G.; Green, C. S.; Bavelier, D. – Neuropsychologia, 2009
Previous research suggests that action video game play improves attentional resources, allowing gamers to better allocate their attention across both space and time. In order to further characterize the plastic changes resulting from playing these video games, we administered the Attentional Network Test (ANT) to action game players and…
Descriptors: Cues, Video Games, Tests, Attention Span