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Wallhead, Tristan L.; Hastie, Peter A.; Harvey, Stephen; Pill, Shane – Physical Education and Sport Pedagogy, 2021
Background: Sport Education (SE: Siedentop, D. 1994. "Sport Education: Quality PE through Positive Sport Experiences." Champaign, IL: Human Kinetics) remains the most researched of all the pedagogical models and thus has the strongest body of evidence that it has the potential to deliver on psychomotor, cognitive and affective student…
Descriptors: Teacher Attitudes, Physical Education, Athletics, College Faculty
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Gil-Arias, Alexander; Harvey, Stephen; Morante, Óscar M.; Claver, Fernando; Fernández-Río, Javier – Journal of Teaching in Physical Education, 2023
Purpose: The purpose of this study was to investigate teacher and students' perspectives on their experiences within three consecutive hybrid sport education and cooperative learning pedagogical model units. Method: Fifty elementary school students (M[subscript age] = 10.52; SD[subscript age] = 0.39) and a 36-year-old male teacher participated in…
Descriptors: Teacher Attitudes, Student Attitudes, Elementary School Teachers, Elementary School Students
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Gil-Arias, Alexander; Harvey, Stephen; García-Herreros, Francisco; González-Víllora, Sixto; Práxedes, Alba; Moreno, Alberto – European Physical Education Review, 2021
As an alternative to the direct instructional model, Metzler proposed a range of pedagogical models that include second generation models such as teaching games for understanding (TGfU) and sport education (SE). These pedagogical models have key design features that can promote high levels of autonomous motivation for both boys and girls.…
Descriptors: Elementary School Students, Self Determination, Student Motivation, Physical Education
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Gil-Arias, Alexander; Claver, Fernando; Práxedes, Alba; Villar, Fernando Del; Harvey, Stephen – European Physical Education Review, 2020
The purpose of the study was to investigate the impact of a hybrid teaching games for understanding (TGfU) and sport education (SE) physical education unit on autonomy support, perceived motivational climate, enjoyment and perceived competence, in comparison to a unit delivered via a traditional direct instruction model. A crossover design was…
Descriptors: Physical Education, Teaching Methods, Games, Athletics
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Farias, Cláudio Filipe Guerreiro; Harvey, Stephen; Hastie, Peter Andrew; Mesquita, Isabel Maria Ribeiro – Physical Education and Sport Pedagogy, 2019
Background: Sport Education has a dual interest in promoting active student engagement in games and improvements in their game-play. However, very few studies have concurrently examined how learners' game-play development is influenced by cognitive, social, and situated constraints, especially over consecutive Sport Education seasons. Purpose: The…
Descriptors: Athletics, Games, Student Participation, Context Effect
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Harvey, Stephen; Jarrett, Kendall – Physical Education and Sport Pedagogy, 2014
Background: In 2006, Oslin and Mitchell published a review of the game-centred approaches (GCAs) to teaching and coaching literature highlighting a number of core concepts thought to provide justification for the use of GCAs including (a) its potential to enhance participant motivation, (b) potential for tactical transfer, and (c) development of…
Descriptors: Games, Physical Education, Athletics, Literature Reviews
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Harvey, Stephen; Hughes, Christopher – Strategies: A Journal for Physical and Sport Educators, 2009
The game of rugby is a fast and fluid invasion game, similar to football, that involves scoring with an oval ball into an end zone. The game presents, like other invasion games, a series of highly complex tactical problems so that the ball can be maneuvered into a scoring position. Pugh and Alford (2004) recently indicated that rugby is now…
Descriptors: Physical Education, Scoring Rubrics, Scoring, Games
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Memmert, Daniel; Harvey, Stephen – Journal of Teaching in Physical Education, 2008
The purpose of this article is to discuss some concerns with the Game Performance Assessment Instrument (GPAI). This review of the GPAI includes five perceived problems with the GPAI scoring and coding system: (1) calculation of individual and overall game performance indices, (2) use of game involvement versus game performance index to analyze…
Descriptors: Games, Performance Based Assessment, Performance Tests, Scoring