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Fabiano Fruett; Fernanda Pereira Barbosa; Samuel Cardoso Zampolli Fraga; Pedro Ivo Aragao Guimaraes – IEEE Transactions on Education, 2024
Open-source hardware and software platforms have played an important role in democratizing access to technology and education in computer science and engineering. Recent advancements in tools, such as KiCad, MicroPython, and Thonny, integrated development environment potentially accelerate low-budget educational applications, providing a smooth…
Descriptors: Open Source Technology, STEM Education, Art Education, Artificial Intelligence
Ryan Hare; Ying Tang; Sarah Ferguson – IEEE Transactions on Education, 2024
Contribution: A general-purpose model for integrating an intelligent tutoring system within a serious game for use in higher education. Additionally, this article also offers discussions of proper serious game design informed by in-classroom observations and student responses. Background: Personalized learning in higher education has become a key…
Descriptors: Intelligent Tutoring Systems, Game Based Learning, Gamification, Student Attitudes
Deliang Wang; Gaowei Chen – IEEE Transactions on Education, 2024
Contributions: To address the interpretability issues in artificial intelligence (AI)-powered classroom discourse models, we employ explainable AI methods to unpack classroom discourse analysis from deep learning-based models and evaluate the effects of model explanations on STEM teachers. Background: Deep learning techniques have been used to…
Descriptors: Artificial Intelligence, STEM Education, Learning Processes, Technology Uses in Education
Nasrin Dehbozorgi; Mourya Teja Kunuku – IEEE Transactions on Education, 2024
Contribution: An AI model for speech emotion recognition (SER) in the educational domain to analyze the correlation between students' emotions, discussed topics in teams, and academic performance. Background: Research suggests that positive emotions are associated with better academic performance. On the other hand, negative emotions have a…
Descriptors: Interaction, Academic Achievement, Artificial Intelligence, Psychological Patterns
Steve Chenoweth; Panagiotis K. Linos – IEEE Transactions on Education, 2024
Contribution: A novel undergraduate course design at the intersection of software engineering (SE) and machine learning (ML) based on industry-reported challenges. Background: ML professionals report that building ML systems is different enough that we need new knowledge about how to infuse ML into software production. For instance, various…
Descriptors: Artificial Intelligence, Computer Software, Undergraduate Study, Engineering
Jin Wei-Kocsis; Moein Sabounchi; Gihan J. Mendis; Praveen Fernando; Baijian Yang; Tonglin Zhang – IEEE Transactions on Education, 2024
Contribution: A novel proactive and collaborative learning paradigm was proposed to engage learners with different backgrounds and enable effective retention and transfer of the multidisciplinary artificial intelligence (AI)-cybersecurity knowledge. Specifically, the proposed learning paradigm contains: 1) an immersive learning environment to…
Descriptors: Computer Security, Artificial Intelligence, Interdisciplinary Approach, Models
Mia Allen; Usman Naeem; Sukhpal Singh Gill – IEEE Transactions on Education, 2024
Contributions: In this article, a generative artificial intelligence (AI)-based Q&A system has been developed by integrating information retrieval and natural language processing techniques, using course materials as a knowledge base and facilitating real-time student interaction through a chat interface. Background: The rise of advanced AI…
Descriptors: Artificial Intelligence, Technology Uses in Education, Information Retrieval, Natural Language Processing
K. G. Srinivasa; Aman Singh; Kshitij Kumar Singh Chauhan – IEEE Transactions on Education, 2024
Contribution: This article investigates the impact of gamified learning on high school students (grades 9-12) in computer science, emphasizing learner engagement, knowledge improvement, and overall satisfaction. It contributes insights into the effectiveness of gamification in enhancing educational outcomes. Background: Gamification in education…
Descriptors: High School Students, Gamification, Computer Science Education, Critical Thinking
John R. Haughery – IEEE Transactions on Education, 2024
Contribution: This study qualitatively uncovered meaning for why and what was motivating to undergraduates participating in an educational human-robot interaction (HRI) experience. A data corpus of four documents (groups) was evaluated from a quasi-experimental, nonequivalent control (n = 23) and treatment (n = 61) research design revealing three…
Descriptors: Undergraduate Students, Engineering Education, Man Machine Systems, Robotics
Samar Shailendra; Rajan Kadel; Aakanksha Sharma – IEEE Transactions on Education, 2024
Contributions: An adoption framework to include generative artificial intelligence (GenAI) in the university curriculum. It identifies and highlights the role of different stakeholders (university management, students, staff, etc.) during the adoption process. It also proposes an objective approach based upon an evaluation matrix to assess the…
Descriptors: Guidelines, Artificial Intelligence, Computer Software, Technology Uses in Education
Chiu, Thomas K. F.; Meng, Helen; Chai, Ching-Sing; King, Irwin; Wong, Savio; Yam, Yeung – IEEE Transactions on Education, 2022
Contributions: The Chinese University of Hong Kong (CUHK)-Jockey Club AI for the Future Project (AI4Future) co-created the first pretertiary AI curriculum at the secondary school level for Hong Kong and evaluated its efficacy. This study added to the AI education community by introducing a new AI curriculum framework. The preposttest multifactors…
Descriptors: Curriculum Development, Curriculum Evaluation, Artificial Intelligence, Foreign Countries
Hui-Tzu Chang; Chia-Yu Lin – IEEE Transactions on Education, 2024
Contribution: This study incorporates competition-based learning (CBL) into machine learning courses. By engaging students in innovative problem-solving challenges within information competitions, revealing that students' participation in online problem-solving competitions can improve their information technology, and showcase competitions can…
Descriptors: Competition, Artificial Intelligence, Curriculum, Problem Solving
Anwesa Das; Vinay Kumar; Aditya Narayan Hati; Sharda Bharti – IEEE Transactions on Education, 2024
Machine learning (ML) is increasingly utilized in the development and assurance of safety-critical systems (SCSs) nowadays, much like other complex problems. Safety is the topmost priority in SCS, hence, developers who are working in this area must possess extensive knowledge of both ML and SCS. This article presents a methodical investigation…
Descriptors: Artificial Intelligence, Computer Security, Engineering Education, Engineering
Saxena, Nitin Kumar; Chauhan, Bhavesh Kumar; Gouri, Sonia; Kumar, Ashwani; Gupta, Anmol – IEEE Transactions on Education, 2023
Contribution: The proposed work carries out the training and testing of the available data through an artificial neural network and develops a model to allocate the subject for maximum outcome. The system also provides percentagewise correlation among all the possible subjects of best fit to allocate among the faculty members. Background: Data…
Descriptors: Knowledge Management, Artificial Intelligence, Higher Education, Information Technology
David Roldan-Alvarez; Francisco J. Mesa – IEEE Transactions on Education, 2024
Artificial intelligence (AI) in programming teaching is something that still has to be explored, since in this area assessment tools that allow grading the students work are the most common ones, but there are not many tools aimed toward providing feedback to the students in the process of creating their program. In this work a small sized…
Descriptors: Intelligent Tutoring Systems, Grading, Artificial Intelligence, Feedback (Response)
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