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Patton, Ryan Matthew – ProQuest LLC, 2011
Having computer skills, let alone access to a personal computer, has become a necessary component of contemporary Western society and many parts of the world. Digital media literacy involves youth being able to view, participate in, and make creative works with technologies in personal and meaningful ways. Games, defined in this study as…
Descriptors: Activity Units, Art History, Social Systems, Play

Susi, Frank D. – Art Education, 1988
Discusses the advantages of academic games and simulations in art education. Provides information on developing academic games and simulations and includes an example. Concludes that these strategies not only broaden the range of instructional approaches, but enhance the learning that results from the study of art. (GEA)
Descriptors: Art Activities, Art Education, Art History, Educational Games
Matthias, Diana C. J.; Barrett, Jesse – 1993
This art education resource, designed for use in the Snite Museum of Art, may also be used with slides or reproductions. Black and white reproductions are included for each of the art works represented, along with title, artist, date, and media information. This three part gallery guide presents a brief synopsis of the stories narrated in the…
Descriptors: Art, Art Appreciation, Art Criticism, Art Education
Wolf, Aline D. – 1996
This handbook presents activities for teaching art appreciation to pre-school children. Based on the premise that young children learn primarily through the experience of handling and manipulating materials, child-size art postcards are indicated as a teaching tool. These postcards are readily adaptable to many different methods of displaying,…
Descriptors: Art, Art Appreciation, Art History, Artists
Matthias, Diana C. J.; Grey, Richard – 1994
This game, designed for use in the Snite Museum of Art, Knott Beckman Gallery, Indiana, focuses on some of the different types of travel depicted in gallery paintings from 16th and 17th century Europe. The questions, with multiple choice answers, encourage viewers to find details of every day life, and to consider whether their meaning is…
Descriptors: Art, Art Activities, Art Education, Art History

Ahmad, Paula – School Arts, 1989
Recommends the use of visual art games to organize learning for short time periods. Outlines strategies for seven visual art games adaptable for most age and skill levels. Based on familiar games such as "I-Spy" or "Bingo," these activities deal with artistic terms or concepts, artists, artworks, and art history. (LS)
Descriptors: Art Activities, Art Education, Art Expression, Art History

Ahmad, Paula – School Arts, 1989
Recommends the use of visual art games to introduce art units and stimulate student interest. Outlines strategies for 10 visual art games adaptable for most age and skill levels. Based on familiar games such as "tic-tac-toe" or "hangman," these activities deal with artists, artistic skills or concepts, and art history. (LS)
Descriptors: Art Activities, Art Education, Art Expression, Art History
Alger, Sandra L. H. – 1995
This teacher's guide gives directions, models, and illustrations for 24 games in art history, criticism, aesthetics, and art production. The games present specific art concepts and vocabulary based on clearly stated objectives and they can be adapted to a variety of lesson types. The goal of each activity is to encourage students to engage in…
Descriptors: Aesthetics, Art Activities, Art Criticism, Art Education