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Rönkkö, Marja-Leena; Yliverronen, Virpi; Kangas, Kaiju – Design and Technology Education, 2021
The present study explored pre-primary students' investigative activity during a longitudinal, integrative technology education project: the Power Creatures project. Investigative activity refers to the way young children act in a learning context that combines inquiry-based activities with creative hands-on activities, such as designing and…
Descriptors: Preschool Children, Technology Education, Preschool Education, Investigations
Peppler, Kylie; Wohlwend, Karen – Arts Education Policy Review, 2018
Recent advances in arts education policy, as outlined in the latest National Core Arts Standards, advocate for bringing digital media into the arts education classroom. The promise of such Science, Technology, Engineering, Arts, and Mathematics (STEAM)-based approaches is that, by coupling Science, Technology, Engineering, and Mathematics (STEM)…
Descriptors: STEM Education, Art Education, Design, Computer Science
Aaron D. Knochel – International Journal of Designs for Learning, 2017
Artist educators work in a great diversity of locations from informal community spaces to formal learning spaces in schools and museums. Art educators are exploring modes of transdisciplinary curriculum connecting art to science, technology, engineering, and math (STEAM) to meet the diverse challenges of making and learning. One of the roadblocks…
Descriptors: Art Education, Computer Peripherals, Computer Uses in Education, Creative Activities
Rouse, Rob; Krummeck, Katie; Uribe, Olivia – Science and Children, 2020
Makerspaces are collaborative workplaces equipped with a variety of high- and low-tech tools and materials that individuals can use to create physical and digital products. In this article the authors take the perspective that integrating a makerspace into a school is a proactive, thoughtful, and time-consuming process. To help meaningfully…
Descriptors: Design, Creative Activities, Teaching Methods, Elementary School Students
If You Build It, Will They Come? Student Preferences for Makerspace Environments in Higher Education
Hynes, Morgan M.; Hynes, Wendy J. – International Journal of Technology and Design Education, 2018
The Maker Movement inspires people to express their creativity by making things in a self-directed and, often, collaborative learning endeavor. The excitement of the movement has spurred the development of various types of Makerspaces across the United States and the World to further enable people to "make" and innovate. The education…
Descriptors: Student Attitudes, Preferences, Independent Study, Art Education
Sawyer, R. Keith – Journal of the Learning Sciences, 2018
This article describes the "studio model"--a cultural model of teaching and learning found in U.S. professional schools of art and design. The studio model includes the pedagogical beliefs held by professors and the pedagogical practices they use to guide students in learning how to create. This cultural model emerged from an…
Descriptors: Art Education, Design, Studio Art, Interviews
Mannathoko, Magdeline C.; Mamvuto, Attwell – Arts Education Policy Review, 2018
Art in Botswana primary schools is taught under the umbrella term Creative and Performing Arts (CAPA), a subject that encompasses various arts disciplines. The arts disciplines are Physical Education, Music, Design and Technology, Home Economics, and Drama and Dance. The subject introduces learners to various disciplinary knowledge, media, and…
Descriptors: Foreign Countries, Elementary School Students, Learner Engagement, Art Education
Sclater, Madeleine – International Journal of Art & Design Education, 2016
This article uses published research to explore how Technology Enhanced Learning (TEL) can help to sustain learning communities to engage in creative exploration and open investigation. It then draws on this research to ask: how could we use TEL to support pedagogies of socio-ecological sustainability in the Art and Design education community?…
Descriptors: Higher Education, Technology Uses in Education, Sustainability, Communities of Practice
Amiri, Faramarz – International Journal of Art & Design Education, 2011
The number of university undergraduate courses in the area of interactive media is increasing. Many of these courses are based in the schools of art and design that have traditionally valued and focused on developing the aesthetic and artistic design skills of their students. However, because of the rapid changes in new technology the relation…
Descriptors: Programming, Design, Art Education, Information Technology
Comunian, Roberta; Faggian, Alessandra; Jewell, Sarah – Journal of Education and Work, 2015
In this article, we ask what role both digital and artistic human capital play in the creative economy by examining employment patterns of digital technology (DT) and creative arts and design (CAD) graduates. Using student micro-data collected by the Higher Education Statistical Agency (HESA) in the United Kingdom, we investigate the…
Descriptors: Foreign Countries, Human Capital, Unemployment, Design
Lo, Patrick; Chiu, Dickson K. W.; Chu, Wilson – Community & Junior College Libraries, 2013
The Hong Kong Design Institute (HKDI) is a leading design education institute in Hong Kong under the Vocational Training Council (VTC) group. Opened in September 2010, the HKDI Learning Resources Centre is a specialist library for the study of art and design. The mission of the HKDI Library is to support and promote the academic goals of the…
Descriptors: College Libraries, Library Development, Design, Art Education

McArthur, Seonaid; And Others – Art Education, 1990
Discusses how students can examine artists' use of clothing to express ideas about cultural values, lifestyle, and design. Features four, culturally different, artworks from the Art Institute of Chicago. Outlines instructional methods for discussion, creative writing, and art production. (KM)
Descriptors: Art Activities, Art Education, Art Expression, Art History
Hoff, Ardith – 1980
Designed as a guide to planning art lessons, the booklet offers over 40 suggestions and sample lesson plans for students in grades K-6. Although most of the lessons could be taught at any time of year, they are arranged month-by-month for convenience. Included in each monthly program are lesson plans for both intermediate and primary students,…
Descriptors: Art Activities, Art Education, Art History, Childrens Art
North Dakota State Dept. of Public Instruction, Bismarck. – 1987
Focusing on the creative process, this guide enables teachers to encourage elementary students to learn more about art through active participation. A series of activities for kindergarten to sixth grade emphasize art ideas and concepts that are important in an artist's work. Each activity includes concepts, objectives, elements of art, principles…
Descriptors: Art Activities, Art Education, Creative Activities, Design
Brooks, Susan W.; Senatori, Susan M. – 1988
This handbook gives guidelines for setting up an elementary level art appreciation program. The program encourages involvement by staff and parent volunteers, resource persons and presenters and utilizes commercially produced art reproductions. Sample art reproduction selections and schedules are given. An art vocabulary and a time line of world…
Descriptors: Aesthetic Education, Art Activities, Art Appreciation, Art Education