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Chung, Chih-Chao; Huang, Shu-Lan; Cheng, Yuh-Ming; Lou, Shi-Jer – International Journal of Technology and Design Education, 2022
The purposes of this study were to integrate imagination and STEAM education to construct a special topic course on wearable devices for pets for technology senior high school students studying electronic science; to explore the impacts of the learning process on students' imagination, STEAM competences and satisfaction with learning…
Descriptors: STEM Education, Art Education, Active Learning, Student Projects
Pierroux, Palmyre; Steier, Rolf; Ludvigsen, Sten R. – Journal of the Learning Sciences, 2022
Background: Studies of group creativity have focused on adults acting in professional settings, with less attention paid to how adolescents collaborate in groups in creative activities. Building on sociocultural perspectives on imagination as a complex capacity in adolescence, this study examines students' creative-imagining processes and the role…
Descriptors: Group Activities, Creativity, Imagination, Peer Influence
Gillespie, Jethro – Art Education, 2016
Oliver Herring, the creator of TASK, defines it as: "[a]n improvisational event with a simple structure and very few rules... TASK's open-ended, participatory structure creates almost unlimited opportunities for a group of people to interact with one another and their environment. TASK's flow and momentum depend on the tasks written and…
Descriptors: Play, Role, Learning Experience, Problem Solving
Watson, Andrew D. – Art Education, 2015
According to Vande Zande (2007), understanding the Design Process can help students become stronger critical thinkers. With this in mind, Andrew Watson decided to undertake an observational case study in which he focused directly on Design Thinking and addressed it more intentionally in his teaching. The hope was to understand how students saw…
Descriptors: Design, Critical Thinking, Creative Thinking, Observation
Reingold, Matt – Journal of Jewish Education, 2014
Practitioner research was conducted on Grade 10 students' arts-based projects of Numbers 12 in order to assess the value of using the arts in Jewish secondary schools. Based on interview transcripts, projects, and written statements, three themes emerged that demonstrated why teachers should use the arts in their classes. The arts provided…
Descriptors: Foreign Countries, Educational Research, Art Education, Interviews
Sakatani, Ken; Pistolesi, Edie – Art Education, 2009
Every once in a while, stray fragments from art or popular culture spark one's imaginations and trigger an idea for developing an art curriculum project. In this article, the authors begin with the interior world of extraterrestrial aliens within the Grand Central Station locker from "Men in Black II," and led eventually to the authors' students…
Descriptors: Personal Space, Popular Culture, Imagination, Space Exploration