Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 0 |
Since 2006 (last 20 years) | 1 |
Descriptor
Archives | 1 |
Art | 1 |
Computer Peripherals | 1 |
Computer Storage Devices | 1 |
Culture | 1 |
Design | 1 |
History | 1 |
Information Storage | 1 |
Libraries | 1 |
Optical Disks | 1 |
Play | 1 |
More ▼ |
Source
American Journal of Play | 1 |
Author
Armstrong, Andrew | 1 |
McAllister, Ken S. | 1 |
Monnens, Devin | 1 |
Ruggill, Judd Ethan | 1 |
Vowell, Zach | 1 |
Publication Type
Journal Articles | 1 |
Reports - Descriptive | 1 |
Education Level
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Monnens, Devin; Vowell, Zach; Ruggill, Judd Ethan; McAllister, Ken S.; Armstrong, Andrew – American Journal of Play, 2009
Over the last four decades, electronic games have profoundly changed the way people play, learn, and connect with each other. Despite the tremendous impact of electronic games, however, until recently, relatively few programs existed to preserve them for future generations of players and researchers. Recognizing the need to save the original…
Descriptors: Technology Uses in Education, Video Games, Preservation, Play