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Hong, Jon-Chao; Hwang, Ming-Yueh; Liu, Yi-Hsuan; Tai, Kai-Hsin – Computer Assisted Language Learning, 2022
Different types of gamification can be advantageous to enhancing students' learning. In contrast to the extant gamification literature focusing on designing reward systems and/or facilitating teachers' gamification of learning contents, this study focuses on the gamifying of learning content by students. To verify the efficacy of gamification as a…
Descriptors: Gamification, Grammar, English (Second Language), Second Language Learning
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Lodewyk, Ken R. – Educational Psychology, 2018
Trait personality has been associated with achievement and many of its related outcomes in settings such as education, health, physical activity and sport. Scant trait personality research has been performed among school-age students in physical education, so this study investigates relations between the six-dimension (HEXACO) model of trait…
Descriptors: Personality Traits, Anxiety, Self Efficacy, Correlation
Richards, Janet C.; And Others – 1992
This investigation examined students attending U.S. and Canadian visual and performing arts secondary schools for distinguishing personality characteristics, locus of control, acceptance of talents, labeling, family dynamics, anxiety levels, perceived personal and school problems, and views of peers, artists/teachers, and counselors. One hundred…
Descriptors: Anxiety, Creativity, Family Influence, Foreign Countries