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Teng, Zhaojun; Nie, Qian; Guo, Cheng; Zhang, Qian; Liu, Yanling; Bushman, Brad J. – Developmental Psychology, 2019
Although adolescents around the world play video games, little is known about their longitudinal effects on adolescents from Eastern countries. This large longitudinal violent video game study has 4 strengths. First, it is the first longitudinal study conducted with Chinese adolescents. Second, it examines moral disengagement as a possible…
Descriptors: Foreign Countries, Adolescents, Video Games, Violence
Bushman, Brad J. – Teaching of Psychology, 2018
Although violent entertainment has existed for centuries, the media have made it more accessible than ever before. In modern societies, people are immersed in media, like fish in water. Using hand-held devices, people can consume media just about anywhere they want, anytime they want. Moreover, violence is a common theme in the media, and research…
Descriptors: Violence, Mass Media, Mass Media Effects, Video Games
Calvete, Esther; Orue, Izaskun; Gamez-Guadix, Manuel; Bushman, Brad J. – Developmental Psychology, 2015
Although we rarely hear about it, children sometimes aggress against their parents. This is a difficult topic to study because abused parents and abusive children are both reluctant to admit the occurrence of child-to-parent aggression. There are very few research studies on this topic, and even fewer theoretical explanations of why it occurs. We…
Descriptors: Aggression, Violence, Parent Child Relationship, Predictor Variables
Bijvank, Marije Nije; Konijn, Elly A.; Bushman, Brad J. – Journal of Adolescence, 2012
This research focuses on low educational ability as a risk factor for aggression and violent game play. We propose that boys of lower educational ability are more attracted to violent video games than other boys are, and that they are also higher in trait aggressiveness and sensation seeking. Participants were Dutch boys in public schools (N =…
Descriptors: Video Games, Standardized Tests, At Risk Persons, Ability Grouping
Bushman, Brad J.; Rothstein, Hannah R.; Anderson, Craig A. – Psychological Bulletin, 2010
In this article we reply to C. J. Ferguson and J. Kilburn's (2010) critique of our meta-analysis on violent video game effects (C. A. Anderson et al., 2010). We rely on well-established methodological and statistical theory and on empirical data to show that claims of bias and misinterpretation on our part are simply wrong. One should not…
Descriptors: Violence, Video Games, Aggression, Meta Analysis
Boxer, Paul; Huesmann, L. Rowell; Bushman, Brad J.; O'Brien, Maureen; Moceri, Dominic – Journal of Youth and Adolescence, 2009
The impact of exposure to violence in the media on the long-term development and short-term expression of aggressive behavior has been well documented. However, gaps in this literature remain, and in particular the role of violent media exposure in shaping violent and other serious antisocial behavior has not been investigated. Further, studies of…
Descriptors: Violence, Aggression, At Risk Persons, Antisocial Behavior
Anderson, Craig A.; Shibuya, Akiko; Ihori, Nobuko; Swing, Edward L.; Bushman, Brad J.; Sakamoto, Akira; Rothstein, Hannah R.; Saleem, Muniba – Psychological Bulletin, 2010
Meta-analytic procedures were used to test the effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, empathy/desensitization, and prosocial behavior. Unique features of this meta-analytic review include (a) more restrictive methodological quality inclusion criteria than in past…
Descriptors: Research Design, Antisocial Behavior, Video Games, Aggression
Konijn, Elly A.; Bijvank, Marije Nije; Bushman, Brad J. – Developmental Psychology, 2007
This study tested the hypothesis that violent video games are especially likely to increase aggression when players identify with violent game characters. Dutch adolescent boys with low education ability (N=112) were randomly assigned to play a realistic or fantasy violent or nonviolent video game. Next, they competed with an ostensible partner on…
Descriptors: Reaction Time, Males, Fantasy, Video Games

Bushman, Brad J.; Anderson, Craig A. – American Psychologist, 2001
Discusses how news coverage on the connections between media violence and aggression have left the public confused, examining whether media violence mirrors real world violence and how news reports about media violence and aggression have changed over time. Highlights the entertainment industry and scientific community, discussing why they often…
Descriptors: Aggression, Mass Media Effects, Research, Violence

Bushman, Brad J. – Personality and Social Psychology Bulletin, 1996
Extends L. Berkowitz's neoassociationist aggression model by considering the role of personality variables. Experiment one tested the hypothesis that high-trait-aggressive individuals have more developed aggressive cognitive-associative networks than low-trait-aggressive individuals. In experiment two, participants rated the stimulus words used in…
Descriptors: Aggression, Cognitive Psychology, Crime, Emotional Response