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Showing 1 to 15 of 25 results Save | Export
Renner, Hans-Georg – Online Submission, 2012
This paper describes practical examples of Adventure Therapy in the accompaniment of grieving children and adolescents in Germany. The article shows possible ways for colleagues, also in other countries, and wants to encourage professional companions to approach Adventure Therapy, as well as to stimulate exchange.
Descriptors: Children, Adolescents, Grief, Adventure Education
Butler, Steve – Zip Lines: The Voice for Adventure Education, 2000
An adventure consultant shares lessons about creativity. Steps to being creative are: look for connections; be willing to experiment and fail; be open-minded and seek input from others; and practice, practice, practice. Examples of different versions of an adventure activity illustrate several creative techniques. The impact of time deadlines on…
Descriptors: Adventure Education, Creative Development, Creativity, Games
Rohnke, Karl – Zip Lines: The Voice for Adventure Education, 1999
Discusses the ways in which games change to adapt to new circumstances or needs. Looks at four games used in adventure- or experiential-education settings and the changes in procedures and props that developed over time. (SV)
Descriptors: Adventure Education, Experiential Learning, Games, Group Activities
Peer reviewed Peer reviewed
Horwood, Bert – Journal of Experiential Education, 1986
Shows how darkness and night provide a potentially excellent arena for experiential learning opportunities. Recommends learning must be gradual, beginning with appreciation and allaying fear of the dark. Suggests sensory activities, hikes, games, aquatic activities, ecological simulations, historical presentations, and writing or reciting poetry.…
Descriptors: Adventure Education, Experiential Learning, Fear, Games
Rohnke, Karl – Zip Lines: The Voice for Adventure Education, 1998
Discusses the characteristics of "good" and "bad" games used in adventure- or experiential-education settings. Good games are simultaneously familiar and exotic; have minimal rules and no clothing requirements; have an achievable "flow state"; and are cooperative, challenging, and accepting of failure that advances the group's problem-solving…
Descriptors: Adventure Education, Cooperation, Experiential Learning, Games
Grout, Jim; Bower, Nancy; Jillings, Andrew; Orlick, Terry – Zip Lines: The Voice for Adventure Education, 1998
Describes five games (two for preschool children, three for all ages) used in adventure-, challenge-, and experiential-education settings. Includes target group, group size, time and space requirements, activity level, props needed, instructions, and variations. The games act as icebreakers; build group trust and cooperation; or nurture positive,…
Descriptors: Adventure Education, Cooperation, Experiential Learning, Games
Peer reviewed Peer reviewed
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Storry, Terry – Journal of Adventure Education and Outdoor Learning, 2003
This is a story of what happened on the Aiguille du Grepon. It is based on fact and designed to reveal both the appearance and reality of motivation in climbing, a combination that is often difficult to express in a traditional academic style. The story differentiates motivation along two dimensions, a goal dimension with intrinsic and extrinsic…
Descriptors: Adventure Education, Motivation, Rewards, Foreign Countries
Cain, Jim – 2001
This handbook presents a collection of over 35 experiential and adventure-based activities using only a single item of equipment--a 15-foot long section of 1-inch tubular climbing webbing, called a raccoon circle. Some of the activities are quiet, some are loud, and they range from low to high challenge levels. Different-sized groups can be…
Descriptors: Adventure Education, Experiential Learning, Games, Group Activities
Ringer, Martin – Journal of Adventure Education and Outdoor Leadership, 1992
Describes characteristics and nature of games, which are a type of experiential learning useful for personal and group development. Discusses the four phases of game sessions (planning, introducing, action, and debriefing or processing); roles that leaders must enact to be effective; and some common problems that leaders encounter. (TD)
Descriptors: Adventure Education, Experiential Learning, Games, Group Dynamics
Witman, Jeff; And Others – Practical Pointers, 1980
Model programs are briefly described which use outdoor education to carry out individualized education programs for handicapped students. Sample objectives for individuals and their corresponding activities are listed for such areas as outdoor cookery, wilderness camping, and participation in local outdoor recreational facilities or areas.…
Descriptors: Adventure Education, Disabilities, Elementary Secondary Education, Games
Sudore, Gail M. – Outdoor Communicator, 1987
Provides directions for 18 environmental activities/concepts for adventure programming including games (clam free, habitat lap sit, spirals); warm-ups/stretches (bug tug, stork stretch); trust builders/group initiatives (willow in wind, opossum ferry); low elements (all aboard, trolley); medium elements (rebirth, tire on pole); and high elements…
Descriptors: Adventure Education, Elementary Secondary Education, Environmental Education, Experiential Learning
Childs, Larry; Everest, John; Clark, Adam – Zip Lines: The Voice for Adventure Education, 1999
Describes three games for all ages, used in adventure- and experiential-education settings. Includes target group, group size, time and space requirements, activity level, props, instructions, and tips for post-activity group reflection and processing where appropriate. The games demonstrate the tenets of adventure programming, involve group…
Descriptors: Adventure Education, Experiential Learning, Games, Group Activities
Swann, Mike; Walsh, Jean – Zip Lines: The Voice for Adventure Education, 2001
Describes universal challenge programs, in which all participants, regardless of ability or disability, work as an integrated group. Discusses planning for participant needs and creating a physically and emotionally safe environment. Presents brief instructions for 12 universal activities, including games, problem-solving activities, and high and…
Descriptors: Adapted Physical Education, Adventure Education, Disabilities, Games
Gillis, H. Lee – 1985
Activities commonly associated with outdoor adventure education can be used effectively in therapy for couples. The adventure education concepts of risk, trust, fear, anxiety, dependence/independence, problem solving, and intimacy are all dealt with in therapy and enrichment experiences for couples. While the outdoor environment has a tremendous…
Descriptors: Adults, Adventure Education, Experiential Learning, Games
Peer reviewed Peer reviewed
Ross, Janet; And Others – Journal of Experiential Education, 1986
Three entries address various outdoor education issues. The first outlines eight steps for promoting professional work. The second suggests ways to adapt 16 games, group initiatives, and ropes course elements to teach environmental concepts. The third explains the use of belay anchors, or cork-screw anchors designed to tether large dogs. (JHZ)
Descriptors: Administrative Policy, Adventure Education, Environmental Education, Experiential Learning
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