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Ling, Henry Wai-Hang; Tsang, Kenneth Ho-Him; Yu, Kenneth Sau-Yin; Lee, Vincent Wan-Ping; Wong, Johnny Chung-Yee; Ng, Ka-Ying; Sun, Icy; Ngan, Avis – International Journal of Game-Based Learning, 2021
This research explores the possibility of providing a general guideline for the use of LEGO® SERIOUS PLAY® (LSP) in youth work and examining the experiences of the frontline youth workers in Hong Kong who have adopted LSP to engage youngsters, who have been experiencing enormous socioeconomic challenges in different aspects. A 12-session workshop…
Descriptors: Foreign Countries, Educational Games, Toys, Play
Henrickson, Jeni Kathryn – ProQuest LLC, 2016
Education for Sustainable Development (ESD) has increasingly taken on importance around the world, in part due to the growing awareness of environmental concerns such as climate change, and in part due to a challenge set forth by the United Nations Decade of Education for Sustainable Development (2005-2014) to integrate the principles, values, and…
Descriptors: Inquiry, Climate, Adventure Education, Experiential Learning
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Doering, Aaron; Henrickson, Jeni – Journal of Technology and Teacher Education, 2015
Self-directed, inquiry-based learning opportunities focused on transdisciplinary real-world problem solving have been shown to foster creativity in learners. What tools might we provide classroom teachers to scaffold them and their students through this creative process? This study examines an online informal learning environment and the role the…
Descriptors: Creativity, Inquiry, Independent Study, Informal Education
Butler, Steve – Zip Lines: The Voice for Adventure Education, 2000
An adventure consultant shares lessons about creativity. Steps to being creative are: look for connections; be willing to experiment and fail; be open-minded and seek input from others; and practice, practice, practice. Examples of different versions of an adventure activity illustrate several creative techniques. The impact of time deadlines on…
Descriptors: Adventure Education, Creative Development, Creativity, Games
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Leberman, Sarah – Journal of Adventure Education and Outdoor Learning, 2007
This research highlights the learning of female offenders on a 20-day tailor-made experiential adventure education course (Women in Action) delivered by Outward Bound New Zealand. The aims of the course were to increase self-awareness, to develop an understanding of the concept of choice and self responsibility, to improve communication skills and…
Descriptors: Adventure Education, Females, Correctional Institutions, Experiential Learning
Prouty, Dick – Zip Lines: The Voice for Adventure Education, 2000
Creativity is valued increasingly in business and education. Humor, fun, and play take the brain from a cognitive, rule-bound state to a more fluid state where the whole body can work on a problem while the "thinking mind" is relaxed. Vignettes demonstrate how adventure education stimulates creativity through play, fun, humor, and…
Descriptors: Adventure Education, Creativity, Educational Environment, Experiential Learning
Terry, Nancy; Schoel, Jim – Zip Lines: The Voice for Adventure Education, 2000
Creativity is the ultimate therapeutic experience because it validates the creator's abilities and allows the risk taking that enables growth. An adventure therapy session involving a group of recovering adult substance abusers illustrates how creativity is used to organize the group, determine the group's needs, generate meaning, and translate…
Descriptors: Adventure Education, Behavior Change, Creativity, Empowerment
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Lubans, John, Jr.; And Others – CUPA Journal, 1992
The Duke University (North Carolina) experience using adventure-based or wilderness learning programs for staff development is discussed, focusing on the program rationale, planning, common responses of participants and nonparticipants, and outcomes. Quotations from program assessments are included. A brief list of relevant industry resources is…
Descriptors: Adventure Education, College Administration, Creativity, Higher Education
Baker-Graham, Abi – Journal of Adventure Education and Outdoor Leadership, 1994
Argues that outdoor education is, in its own right, a creative form of learning. Draws parallels between stages of personal development in real life and in caving (as an example of outdoor education). Includes citations from Maslow's work that are applicable to outdoor and adventure education activities. Notes the importance of preparing outdoor…
Descriptors: Adventure Education, Creative Development, Creativity, Discovery Learning
Isenberg, Richard – Phi Delta Kappan, 1997
Describes a walkabout program that a sixth-grade teacher developed for her students from several models designed for older students. The program's basic structure revolves around five areas of personal development: adventure, creative expression, local inquiry, practical skills, and service. This voluntary program's success hinges on developing…
Descriptors: Adventure Education, Creativity, Elementary Education, Grade 6
Carrick, Moe – Zip Lines: The Voice for Adventure Education, 2000
Adventure consultation for businesses has the power and the tools to foster creative genius and grow corporate soul, to counteract the gravitational pull of corporate normalcy, referred to as the "corporate hairball." As the adventure consultant industry grows, it must beware of choking on its own hairballs. Five warning signs of…
Descriptors: Adventure Education, Change Agents, Consultants, Corporate Education
Heindel, Clark; Furlong, Lisa – Zip Lines: The Voice for Adventure Education, 2000
E. Paul Torrance believed that creativity, like other skills, could be taught. His test to assess creativity is described. Mihaly Csikszentmihalyi believes that the right combination of personal characteristics and encouraging environment produces creativity, and that children cannot be taught creativity. The adventure process creates an…
Descriptors: Adventure Education, Creativity, Creativity Research, Creativity Tests
Prouty, Dick – Zip Lines: The Voice for Adventure Education, 2002
For 30 years, Project Adventure (PA) has created adventure education programs that help participants face their fears, understand how others feel, and build creative group process. School-based PA programs help students take responsibility for their own behavior, while PA techniques are widely used in adventure programs for at-risk and adjudicated…
Descriptors: Adventure Education, Behavior Change, Conflict Resolution, Creativity
Richards, Garry E. – 1976
Australian Outward Bound participants almost universally report their experience in the course as being significant in their lives. The relevance of Outward Bound to the normal progress of life enables it to make significant contributions to society and man's future. An Outward Bound course is designed to encourage students to take responsibility…
Descriptors: Adolescents, Adults, Adventure Education, Affective Behavior
Henderson, Karla A., Comp.; Bialeschki, M. Deborah, Comp. – 1984
Twenty abstracts represent papers on: an agenda for camping research, use of alternative learning environments in an outdoor setting for emotionally disturbed children and youth, effects of specialized camping program on coronary heart disease risk factors in children, efficacy of physical activity programs for overweight pre-adults at specialized…
Descriptors: Adolescents, Adventure Education, Anxiety, Autism