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Gee, Elisabeth R.; Aguilera, Earl – Pedagogies: An International Journal, 2021
Over the past several decades, the concept of critical literacy has been applied to an increasing range of multimodal texts mediated by digital technologies. Expressive forms such as fan-fiction, digital storytelling, and gaming have presented unique opportunities for understanding critical literacy practices. Within the more specific field of…
Descriptors: Critical Literacy, Computer Games, Video Games, Adolescents
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Parekh, Priyanka; Gee, Elisabeth; Tran, Kelly; Aguilera, Earl; Pérez Cortés, Luis E.; Kessner, Taylor; Siyahhan, Sinem – International Journal of Science Education, 2021
Framing, implementing, and engaging youth in authentic scientific inquiry are highly valued in science education; however, we have very limited knowledge of the nature and use of tools that accomplish these. Therefore, we proposed that board game design is a meaningful tool for engaging youth in understanding environmental issues. We reported…
Descriptors: Environmental Education, Water Pollution, Scientific Literacy, Game Based Learning
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Emily M. Davis; Ann P. Sansing; Jasmine R. Harris-Speight; Mary Nelson Robertson; David R. Buys – Journal of Youth Development, 2022
SARS-CoV-2 (COVID-19) has proliferated across the United States, and in the process, it has disrupted all sense of normalcy. Because adolescents are in a critical period for growth and development, youth are particularly susceptible to negative impacts of disruption from COVID-19. Therefore, sustaining youth development programs is essential to…
Descriptors: COVID-19, Pandemics, Youth Programs, Barriers
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Leckey, Erin H.; Littrell, Megan K.; Okochi, Christine; González-Bascó, Ián; Gold, Anne; Rosales-Collins, Samantha – Journal of Environmental Education, 2021
How can youth become leaders in their communities' resilience efforts? The Lentes en Cambio Climático (LECC) filmmaking program aimed to empower students to investigate how a changing climate affects their lives and use their own findings to inspire local resilience. Secondary students in LECC created films that explore the experiences of…
Descriptors: Local Issues, Place Based Education, Environmental Education, Informal Education
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Charmaraman, Linda; Delcourt, Catherine Grevet; Durrani, Sidrah; Kapoor, Jyontika; Richer, Amanda M.; Xiao, Le Fan – Information and Learning Sciences, 2022
Purpose: This study aims to introduce the concept of communities of social media practice where more experienced users provide guidance to female novice users, enacting a form of legitimate peripheral participation to "onboard" newcomers. Design/methodology/approach: Through surveys with 968 early adolescents (average age was 13), the…
Descriptors: Adolescents, Females, Social Media, Novices
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Bernier, Andrew; Fowler, Rick H. – Afterschool Matters, 2020
The education landscape, both in and out of school, has shifted dramatically, during the COVID-19 pandemic, to digital learning. This shift has compounded the need for digital media literacy, a wide-ranging and often-changing concept that encompasses the competence to use technical equipment, intelligently consume and process information, and…
Descriptors: COVID-19, Pandemics, School Closing, Online Courses
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Lakanen, Antti-Jussi; Kärkkäinen, Tommi – ACM Transactions on Computing Education, 2019
Short-term outreach interventions are conducted to raise young students' awareness of the computer science (CS) field. Typically, these interventions are targeted at K--12 students, attempting to encourage them to study CS in higher education. This study is based on a series of extra-curricular outreach events that introduced students to the…
Descriptors: Program Effectiveness, Programming, Outreach Programs, Intervention
Yuca, Sevil Ari, Ed. – InTech, 2012
This book aims to provide readers with a general as well as an advanced overview of the key trends in childhood obesity. Obesity is an illness that occurs due to a combination of genetic, environmental, psychosocial, metabolic and hormonal factors. The prevalence of obesity has shown a great rise both in adults and children in the last 30 years.…
Descriptors: Foreign Countries, Risk, Physical Activities, Adolescents
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Darvin, Jacqueline – Literacy, 2009
This article focuses on a bookmaking project that was conducted with pre-adolescent Serbian and Bosnian girls at a summer camp outside Sarajevo, Bosnia in 2005. During this camp, children from Bosnia, Serbia and Croatia were brought together by the Global Children's Organisation to engage in a variety of activities, including conflict resolution,…
Descriptors: Story Telling, Females, Workshops, Foreign Countries
Moriarty, Dick; And Others – 1988
This document reports on the model and method used to design, implement, coordinate, and evaluate a summer camp for young people with eating disorders. The basic approach used at the camp is described as the Sports Institute for Research model, a systems analysis model which focuses on: (1) the ultimate goal or mission; (2) obstacles or problems…
Descriptors: Adolescents, Anorexia Nervosa, Behavior Change, Bulimia
Karpen, Mary Lou; Lipke, Lee Ann – New Outlook for the Blind, 1974
Descriptors: Adolescents, Course Objectives, Exceptional Child Education, Family Life Education
Grandmaitre, Arlette – Francais dans le Monde, 1980
Describes workshops in which French and German youth spend three weeks together during the summer vacation learning each other's language and becoming acquainted with the other culture. Questions concerning teaching materials, instructors, methods, group dynamics, and incentives to learn another language are discussed. (AMH)
Descriptors: Adolescents, Cross Cultural Training, Cultural Education, Culture Contact
Kan, Katharine L. – ALA Editions, 2006
Summer reading programs are a staple in libraries nationwide and provide a valuable service: keeping teens productive and occupied when they are no longer busy in school. Producing creative programs at the library can be challenging when faced with this easily distracted teen demographic; that's where "Sizzling Summer Reading Programs" steps in.…
Descriptors: Summer Programs, Cultural Education, Reading Programs, Police
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Robertson, Judy; Good, Judith – TechTrends: Linking Research & Practice to Improve Learning, 2005
Playing computer games is an extremely popular leisure activity for children. In fact, the computer games market in the UK is now double that of the video rental market, and substantially larger than cinema box office sales, and under people under the age of 18 make up 38% of these game players. Based on the popularity and strong motivational…
Descriptors: Games, Computers, Foreign Countries, Student Motivation