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Abrams, Sandra Schamroth; Walsh, Sara – Journal of Adolescent & Adult Literacy, 2014
This article explores the ways "gamification" can play a role in adolescents' development of vocabulary. Gamification involves the application of game-design thinking and play elements to non-game activities, such as routine homework or classroom lessons. Drawing upon data from in-school and after-school settings, the authors…
Descriptors: Games, Design, Play, Adolescents